每当他与敌人的激光碰撞时,我都试图降低其健康状况,但是我编写的脚本无法正常工作,并且给我以下错误:
资产/脚本/激光/HealthManager.cs(19,21):错误CS0029:无法将类型void隐式转换为UnityEngine.UI.Slider。
有人可以花一些时间查看我的代码并告诉我Healthbar为什么不起作用吗?谢谢。
HealthManager脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthManager : MonoBehaviour {
public int CurrentHealth { get; set; }
public int MaxHealth { get; set; }
public Slider HealthBar;
//public GameObject LaserBulletEnemyPreFab;
//public GameObject PlayerPrefab;
//public LaserLevelManager myLevelmanager;
// Use this for initialization
void Start () {
MaxHealth = 20;
CurrentHealth = MaxHealth; //Resseting the health on start
HealthBar = CalculatingHealth();
}
// Update is called once per frame
void Update()
{
if(GetComponent<Collider>().gameObject.tag == "EnemyLaser")
{
Destroy(GetComponent<Collider>().gameObject);
DealDamage(1);
}
}
void DealDamage(int DamageValue)
{
CurrentHealth -= DamageValue; //Deduct the damage dealt from the player's health
HealthBar = CalculatingHealth();
if(CurrentHealth <= 0) //If health is 0
{
PlayerDead(); //Calling the function
}
}
void CalculatingHealth()
{
int healthdecrease = CurrentHealth / MaxHealth;
}
void PlayerDead()
{
CurrentHealth = 0; //Currenthealth is 0
LaserLevelManager.LoadLevel("Lose"); //Take player to the lose scene
}
}
最佳答案
HealthBar是Slider类型。 CalculatingHealth是一个不返回任何内容的函数(因此无效)。
您尝试设置一个变量初始值,以将Slider类型键入为无效值。这是不可能的。
你可以:
float CalculatingHealth()
{
return healthdecrease = CurrentHealth / MaxHealth;
}
和
HealthBar.value = CalculatingHealth();
注意:https://docs.unity3d.com/ScriptReference/UI.Slider-value.html
关于c# - 当玩家与激光碰撞时,健康栏不会减少,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/56118068/