我有一个TileGrid
类,它包含一个std::vector< std::vector<Tile> >
。访问 vector 中的Tile
对象有效,但是我不能更改其属性吗?为了完整起见,这里是所有相关的类:
tilegrid.h
#include <vector>
#include "tile.h"
class TileGrid {
public:
TileGrid();
TileGrid(unsigned int rows, unsigned int cols);
virtual ~TileGrid();
unsigned int getRows() const { return rows_; };
unsigned int getCols() const { return cols_; };
Tile atIndex(unsigned int row, unsigned int col) const { return tiles_[row].at(col); };
private:
std::vector< std::vector<Tile> > tiles_;
unsigned int rows_;
unsigned int cols_;
};
tilegrid.cpp
#include "tilegrid.h"
TileGrid::TileGrid() : rows_(0), cols_(0) {
}
TileGrid::TileGrid(unsigned int rows, unsigned int cols) : rows_(rows), cols_(cols) {
tiles_.clear();
for (unsigned int y = 0; y < rows_; y++) {
std::vector<Tile> horizontalTiles;
for (unsigned int x = 0; x < cols_; x++) {
horizontalTiles.push_back(Tile());
}
tiles_.push_back(horizontalTiles);
}
}
TileGrid::~TileGrid() {
}
平铺
class Tile {
public:
Tile();
virtual ~Tile();
bool isActive() const { return isActive_; };
void setActive(bool status) { isActive_ = status; };
private:
bool isActive_;
};
tile.cpp
#include "tile.h"
Tile::Tile() : isActive_(false) {
}
Tile::~Tile() {
}
main.cpp
#include "tilegrid.h"
#include <iostream>
int main() {
TileGrid tg(20, 20);
for (unsigned int i = 0; i < tg.getRows(); i++) {
for (unsigned int j = 0; j < tg.getCols(); j++) {
if (tg.atIndex(i, j).isActive()) {
std::cout << i << "," << j << " is active" << std::endl;
} else {
std::cout << i << "," << j << " is NOT active" << std::endl;
}
}
}
// This is all working. But when I for example use the setActive function, nothing changes:
tg.atIndex(1, 0).setActive(true);
// When I print it again, the values are still the ones that were set in the constructor
for (unsigned int i = 0; i < tg.getRows(); i++) {
for (unsigned int j = 0; j < tg.getCols(); j++) {
if (tg.atIndex(i, j).isActive()) {
std::cout << i << "," << j << " is active" << std::endl;
} else {
std::cout << i << "," << j << " is NOT active" << std::endl;
}
}
}
return 0;
}
对于所有这些代码,我真的感到很抱歉...我试图将其尽量缩短,但我认为最好将其全部发布!
是的,我的问题是
setActive
函数。当我只创建一个Tile
并调用其setActive
函数时,一切正常,但是当我通过TileGrid
对象调用它时,它将无法正常工作。我已经尝试了几个小时才能自行解决此问题,但我再也想不起来了。我真的很绝望,可以请您帮我一下吗?
最佳答案
在您的方法中:
Tile atIndex(unsigned int row, unsigned int col) const
您应该返回对Tile的引用:
Tile& atIndex(unsigned int row, unsigned int col)
现在您正在返回副本,这就是为什么修改不起作用的原因。另外它也不应该是
const
,否则您将得到编译器错误。