这是我的第一个帖子,所以我希望我把下面的一切都写对了!:-P页
我有个问题。现在我正在和我的一个学校朋友玩蛇游戏。我们正在使用node.js制作一个蛇游戏,因此我们可以创建一个多人蛇游戏。没有什么真正极端的只是基本的蛇游戏,但然后与更多的球员。
目前我已经创建了一个代码,可以移动蛇,也将食物随机放置在画布上(我正在使用HTML5Canvas元素,在其中玩游戏)。
现在我卡住了,因为我想创建一个功能,让蛇吃的食物,然后长得更长。据我所知,我有它应有的功能,但由于某种原因,它不起作用。我对javascript的知识非常基础,所以我在这里所做的一切对我来说都是全新的。我会把整个代码放在下面,这样你就可以看穿了。
我已经创建了两个javascript文件。一个里面有蛇的密码,另一个里面有食物的密码。我所指的函数在Snake.prototype.move下的Snake脚本中
我真的希望有人能帮助我,这样我就能继续我们的比赛。
这是主要代码(Snake代码):
var game;
$(document).ready(function(){
var canvas = $("#canvas")[0];
var ctx = canvas.getContext("2d");
var w = $("#canvas").width();
var h = $("#canvas").height();
var cw = 10;
ctx.fillStyle = "white";
ctx.fillRect(0, 0, w, h);
ctx.strokeStyle = "black";
ctx.strokeRect(0, 0, w, h);
var GameObject = function() {
this.snakes = [];
this.foods = [];
}
game = new GameObject();
var snake = new Snake(1, 15, 'testnaam');
snake.create();
game.snakes.push(snake);
game.foods.push(new Food(w, cw));
function loop() {
window.setTimeout(loop, 60);
ctx.clearRect(0, 0, w, h);
if(game.snakes.lenght !== 0) {
for(i = 0; i < game.snakes.length; i++) {
var s = game.snakes[i];
s.paint(ctx, game);
}
} else {
}
if(game.foods.length !== 0) {
for(var i = 0; i < game.foods.length; i++) {
var f = game.foods[i];
f.paint(ctx);
}
} else {
}
}
loop();
document.addEventListener('keydown', function(e) {
e.preventDefault();
var key = e.which;
if(key == "37" && snake.direction !="right") snake.direction = "left";
else if(key == "38" && snake.direction !="down") snake.direction = "up";
else if(key == "39" && snake.direction !="left") snake.direction = "right";
else if(key == "40" && snake.direction !="up") snake.direction = "down";
}, false);
});
var Snake = function(player, length, alias){
this.length = length;
this.pieces = [];
this.player = player;
this.position = {x: 0, y: 0};
this.direction = "right";
this.color = this.color();
this.getName = alias;
}
Snake.prototype.create = function(){
for(var i = this.length -1; i >= 0; i--) {
this.pieces.push({x: i, y: 0});
}
};
Snake.prototype.paint = function(ctx, game){
this.move(game);
for(var i = 0; i < this.pieces.length; i++){
var c = this.pieces[i];
ctx.fillStyle = this.color;
ctx.fillRect(c.x*10, c.y*10, 10, 10);
}
};
Snake.prototype.color = function(){
var letters = '0123456789ABCDEF'.split('');
var color = '#';
for (var i = 0; i < 6; i++ ) {
color += letters[Math.round(Math.random() * 15)];
}
return color;
};
Snake.prototype.getName = function() {
return this.alias;
}
Snake.prototype.getPosition = function() {
return {x: this.x, y: this.y }
}
Snake.prototype.move = function(game) {
var nx = this.pieces[0].x;
var ny = this.pieces[0].y;
if(this.direction == "right")nx++;
else if(this.direction == "left")nx--;
else if(this.direction == "up")ny--;
else if(this.direction == "down")ny++;
if(Snake == game.foods[0].position.x && Snake == game.foods[0].position.y){
console.log("raak");
var tail = {
x: nx,
y: ny
};
Food.create();
} else{
var tail = this.pieces.pop();
tail.x = nx;
tail.y = ny;
}
this.pieces.unshift(tail);
};
Snake.prototype.collision = function(x, y, array){
for(var i = 0; i < array.length; i++){
if(array[i].x == x && array[i].y == y)
return true;
}
return false;
};
这是食物的密码
var Food = function(w, cw){
this.w = w;
this.cw = cw;
this.position = this.create();
console.log(this.position);
};
Food.prototype.create = function(){
var min = 0;
var max = (this.w/this.cw);
return position = {
x: Math.round(min + Math.random()* (Math.abs(min)+(max)))*this.cw,
y: Math.round(min + Math.random()* (Math.abs(min)+(max)))*this.cw
}
};
Food.prototype.paint = function(ctx){
ctx.fillStyle = "#000";
ctx.fillRect(this.position.x,this.position.y,10,10)
};
非常感谢你!
最佳答案
Live demo
我不得不经常摆弄它。。代码中有很多奇怪的地方,但这正是我主要用来让它工作的地方。
Snake.prototype.move = function (game) {
var nx = this.pieces[0].x;
var ny = this.pieces[0].y;
if (this.direction == "right") nx++;
else if (this.direction == "left") nx--;
else if (this.direction == "up") ny--;
else if (this.direction == "down") ny++;
/*
* you werent testing the front pieces x and y, also since your multiplying the snake
* pieces by 10, you need to divide the food positions by 10 for the coords to match up
*/
if (this.pieces[0].x == game.foods[0].position.x / 10 && this.pieces[0].y == game.foods[0].position.y / 10) {
console.log("raak");
var tail = {
x: nx,
y: ny
};
// push your piece
this.pieces.push(tail);
// you have an array for prob to eventually have more than one on the screen.
// for now i set food[0] to be a new piece of food. We dont have ref's to w and cw in this
// func to I passed in the values.
game.foods[0] = new Food(canvas.width, 10);
} else {
var tail = this.pieces.pop();
tail.x = nx;
tail.y = ny;
// only unshift when we havent added a piece
this.pieces.unshift(tail);
}
};
基本上,你根本没有测试位置,检查时也没有把食物位置除以10,这样蛇的位置就永远无法与食物匹配。