如何在对象上显示立方体贴图反射而不在后台显示立方体贴图?
我喜欢在不显示背景的立方体贴图的情况下对杠杆机制进行反思。背景应该是从蓝色到白色的渐变。
因此,从根本上讲,立方体贴图应该仅在对象上可见。
提前非常感谢您!
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container;
var loader;
var camera, cameraTarget, controls, scene, renderer;
init();
animate();
function init() {
var previewDiv = document.getElementById("preview");
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
camera.position.set( 3, 0.15, 3 );
cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
controls = new THREE.OrbitControls( camera );
controls.maxPolarAngle = Math.PI / 2.2;
controls.minDistance = 3;
controls.maxDistance = 8;
// controls.noPan = true;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xdae1e6, 2, 15 );
// Ground
var plane = new THREE.Mesh(
new THREE.PlaneBufferGeometry( 40, 40 ),
new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
);
plane.rotation.x = -Math.PI/2;
plane.position.y = -0.5;
scene.add( plane );
plane.receiveShadow = true;
// feinleinen
var feinleinen = THREE.ImageUtils.loadTexture( 'textures/feinleinen.jpg' );
feinleinen.anisotropy = 1;
feinleinen.wrapS = feinleinen.wrapT = THREE.RepeatWrapping;
feinleinen.repeat.set( 5, 5 );
// create a cube
var basisGeometry = new THREE.BoxGeometry(3,0.02,3);
var basisMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, map: feinleinen } );
var basis = new THREE.Mesh(basisGeometry, basisMaterial);
basis.castShadow = false;
basis.receiveShadow = true;
// position the cube
basis.position.set( 0, -0.47, 0 );
// add the cube to the scene
scene.add(basis);
var loader = new THREE.JSONLoader();
loader.load('/models/hebelmechanik.js', function(geo, mat){
var chrome = new THREE.MeshLambertMaterial( { ambient: 0x444444, color: 0x111111, shininess: 800, specular: 0x111111, shading: THREE.SmoothShading, reflectivity: 1.1 } );
var mesh = new THREE.Mesh(geo, chrome);
mesh.position.set( 0, - 0.497, 0 );
mesh.rotation.set( 0, - Math.PI / 2, 0 );
mesh.scale.set( 0.008, 0.008, 0.008 );
mesh.castShadow = true;
mesh.receiveShadow = true;
loadJson(mesh );
});
function loadJson(mesh){
scene.add( mesh );
}
// Lights
scene.add( new THREE.AmbientLight( 0x777777 ) );
addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
addShadowedLight( 0.5, 1, -1, 0xffffff, 1 );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( scene.fog.color );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
previewDiv.appendChild (renderer.domElement);
// resize
window.addEventListener( 'resize', onWindowResize, false );
}
function addShadowedLight( x, y, z, color, intensity ) {
var directionalLight = new THREE.DirectionalLight( color, intensity );
directionalLight.position.set( x, y, z )
scene.add( directionalLight );
directionalLight.castShadow = true;
// directionalLight.shadowCameraVisible = true;
var d = 1;
directionalLight.shadowCameraLeft = -d;
directionalLight.shadowCameraRight = d;
directionalLight.shadowCameraTop = d;
directionalLight.shadowCameraBottom = -d;
directionalLight.shadowCameraNear = 1;
directionalLight.shadowCameraFar = 4;
directionalLight.shadowMapWidth = 2048;
directionalLight.shadowMapHeight = 2048;
directionalLight.shadowBias = -0.005;
directionalLight.shadowDarkness = 0.15;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.lookAt( cameraTarget );
controls.update();
renderer.render( scene, camera );
}
</script>
最佳答案
您可以通过指定模型材料的envMap
属性来向模型添加立方体贴图反射。
使用这样的模式:
var path = "textures/cube/foo/";
var format = '.png';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
var envMap = THREE.ImageUtils.loadTextureCube( urls, THREE.CubeReflectionMapping, callback ); // callback function is optional
var material = new THREE.MeshPhongMaterial( {
color : 0x999999,
specular : 0x050505,
shininess : 50,
envMap : envMap,
combine : THREE.MixOperation, // or THREE.AddOperation, THREE.MultiplyOperation
reflectivity : 0.5
} );
three.js r.71
关于javascript - 如何在对象上显示立方体贴图反射而不在后台显示立方体贴图?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/32167275/