我正在尝试使用 GCDAsyncSocket 向我的 iDevice 客户端发送一些图像文件(近 100MB)。
我想 同步 向客户端发送数据包。我的意思是在向第一个客户端发送 100MB 数据后,迭代到下一个客户端。但是由于 GCDAsyncSocket 的异步 性质,我不知道如何序列化这些数据包发送。
我不能使用信号量,因为在发送图像之前,我会与每个客户端协商以了解我应该发送哪些图像,然后尝试发送这些图像。我找不到一种巧妙的方法来等待和向信号量发出信号。
- (void)sendImagesToTheClients:clients
{
...
//negotiating with client to know which images should sent
...
for(Client* client in clients)
{
packet = [packet addImages: images];
[self sendPacket:packet toClient:client];
}
}
- (void)sendPacket:packet toClient:client
{
// Initialize Buffer
NSMutableData *buffer = [[NSMutableData alloc] init];
NSData *bufferData = [NSKeyedArchiver archivedDataWithRootObject:packet];
uint64_t headerLength = [bufferData length];
[buffer appendBytes:&headerLength length:sizeof(uint64_t)];
[buffer appendBytes:[bufferData bytes] length:[bufferData length]];
// Write Buffer
[client.socket writeData:buffer withTimeout:-1.0 tag:0];
}
这是 AsyncSocket 写入数据的工作原理:
- (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag
{
if ([data length] == 0) return;
GCDAsyncWritePacket *packet = [[GCDAsyncWritePacket alloc] initWithData:data timeout:timeout tag:tag];
dispatch_async(socketQueue, ^{ @autoreleasepool {
LogTrace();
if ((flags & kSocketStarted) && !(flags & kForbidReadsWrites))
{
[writeQueue addObject:packet];
[self maybeDequeueWrite];
}
}});
// Do not rely on the block being run in order to release the packet,
// as the queue might get released without the block completing.
}
那么我该如何同步这个任务呢?
更新
对于套接字连接,我使用 GCDAsyncSocket,它大量使用委托(delegate)进行事件通知。(GCDAsyncSocket.h 和 GCDAsyncSocket.m)(没有使用 completionHandler 的方法)。
我编写了一个名为 TCPClient 的类,它处理套接字连接和数据包发送,并将其设置为初始化套接字的委托(delegate)。
写入数据包后,委托(delegate)方法
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag
被调用。这只告诉我一些数据已经写入。在这里,我无法根据书面数据决定调用 dispatch_group_leave
。所以依赖委托(delegate)方法是没有用的。我在 GCDAsyncSocket.h 和 .m 文件中修改了 [client.socket writeData:buffer withTimeout:-1.0 tag:0] 以接受一个 completionBlock:
[client.socket writeData:buffer withTimeout:-1.0 tag:0 completionBlock:completionBlock]
使用这种方法可以帮助我解决同步异步任务。// perform your async task
dispatch_async(self.socketQueue, ^{
[self sendPacket:packet toClient:client withCompletion:^(BOOL finished, NSError *error)
{
if (finished) {
NSLog(@"images file sending finished");
//leave the group when you're done
dispatch_group_leave(group);
}
else if (!finished && error)
{
NSLog(@"images file sending FAILED");
}
}];
但问题是在更新 GCDAsyncsocket 后,我的代码可能会中断。
在这里,我正在寻找一种巧妙的方法将完成处理程序添加到 GCDAsyncsocket 而无需直接修改它。比如围绕它创建一个包装器或使用 Objective-c 运行时的特性。
你有什么主意吗?
最佳答案
您可以使用调度组完成此操作。对于带有完成块的异步任务:
//create & enter the group
dispatch_group_t group = dispatch_group_create();
dispatch_group_enter(group);
// perform your async task
dispatch_async(socketQueue, ^{
//leave the group when you're done
dispatch_group_leave(group);
});
// wait for the group to complete
// (you can use DISPATCH_TIME_FOREVER to wait forever)
long status = dispatch_group_wait(group,
dispatch_time(DISPATCH_TIME_NOW,NSEC_PER_SEC * COMMAND_TIMEOUT));
// check to see if it timed out, or completed
if (status != 0) {
// timed out
}
或者对于有委托(delegate)的任务:
@property (nonatomic) dispatch_group_t group;
-(BOOL)doWorkSynchronously {
self.group = dispatch_group_create();
dispatch_group_enter(self.group);
[object doAsyncWorkWithDelegate:self];
long status = dispatch_group_wait(self.group,
dispatch_time(DISPATCH_TIME_NOW,NSEC_PER_SEC * COMMAND_TIMEOUT));
// A
if (status != 0) {
// timed out
return NO
}
return YES;
}
-(void)asyncWorkCompleted {}
// after this call, control should jump back to point A in the doWorkSynchronously method
dispatch_group_leave(self.group);
}
关于objective-c - 在 Objective-C 中同步异步任务,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/26617212/