我正在开发支持playerduel框架的应用程序。在其中两个玩家可以互相玩。人可以向另一个发送挑战。
我遵循以下文档。 https://docs.urbanairship.com/display/DOCS/Getting+Started%3A+iOS%3A+Push
我可以从命令行(用于测试)发送通知时收到通知,如上述文档所述。但是当我玩游戏时。当某个人向另一个人发送挑战时,Playerdual无法发送通知。
代理代码:-
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
//Init Airship launch options
NSMutableDictionary *takeOffOptions = [[[NSMutableDictionary alloc] init] autorelease];
[takeOffOptions setValue:launchOptions forKey:UAirshipTakeOffOptionsLaunchOptionsKey];
// Create Airship singleton that's used to talk to Urban Airship servers.
// Please populate AirshipConfig.plist with your info from http://go.urbanairship.com
[UAirship takeOff:takeOffOptions];
// Register for notifications
[[UAPush shared]registerForRemoteNotificationTypes:(UIRemoteNotificationTypeBadge |
UIRemoteNotificationTypeSound |
UIRemoteNotificationTypeAlert)];
// Override point for customization after application launch.
self.appStarted = YES;
UIImage *bgImage= [UIImage imageNamed:@"default.png"];
[PlayerDuel initializeWithGameKey:@"gamekey" andBackground:bgImage
andDelegate:[navigationController.viewControllers objectAtIndex:0] andOrientation:UIInterfaceOrientationPortrait];
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSLog(@"deviceToken:- %@",deviceToken);
// Updates the device token and registers the token with UA
[[UAPush shared] registerDeviceToken:deviceToken];
[PlayerDuel registerDeviceToken:deviceToken];
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
for (id key in userInfo) {
NSLog(@"key: %@, value: %@", key, [userInfo objectForKey:key]);
}
NSLog(@"remote notification: %@",[userInfo description]);
NSDictionary *apsInfo = [userInfo objectForKey:@"aps"];
NSString *alert = [apsInfo objectForKey:@"alert"];
NSLog(@"Received Push Alert: %@", alert);
NSString *sound = [apsInfo objectForKey:@"sound"];
NSLog(@"Received Push Sound: %@", sound);
NSString *itemName = @"my app";
NSString *messageTitle = [apsInfo objectForKey:@"alert"];
UIApplicationState state = [application applicationState];
if (state == UIApplicationStateActive){
AudioServicesPlaySystemSound(1007);
[self _showAlert:messageTitle withTitle:itemName];
}
else{
UIViewController *viewController = navigationController.visibleViewController;
// NSLog(@"Controller Name:- %@",viewController);
[viewController.view reloadInputViews];
[viewController playerDuelStartGame:nil];
}
NSString *badge = [apsInfo objectForKey:@"badge"];
NSLog(@"Received Push Badge: %@", badge);
}
最佳答案
如果推送通知直接通过Urban Airship而不是通过PlayerDuel工作,则您可能未在PlayerDuel的开发人员网站上指定正确的城市飞艇详细信息。确保在PlayerDuel网站上放置了Urban Airship的Master Secret,而不是App Secret。