这是我以WndProc函数中switch的代码为例:

case WM_PAINT:
 hdc = BeginPaint(hWnd, &ps);
 // Create a system memory device context.
 bmHDC = CreateCompatibleDC(hdc);
// Hook up the bitmap to the bmHDC.
 oldBM = (HBITMAP)SelectObject(bmHDC, ghBitMap);
 // Now copy the pixels from the bitmap bmHDC has selected
 // to the pixels from the client area hdc has selected.
 BitBlt(
 hdc, // Destination DC.
 0, // 'left' coordinate of destination rectangle.
 0, // 'top' coordinate of destination rectangle.
 bmWidth, // 'right' coordinate of destination rectangle.
 bmHeight, // 'bottom' coordinate of destination rectangle.
 bmHDC, // Bitmap source DC.
 0, // 'left' coordinate of source rectangle.
 0, // 'top' coordinate of source rectangle.
 SRCCOPY); // Copy the source pixels directly
 // to the destination pixels
 // Select the originally loaded bitmap.
 SelectObject(bmHDC, oldBM);
 // Delete the system memory device context.
 DeleteDC(bmHDC);
 EndPaint(hWnd, &ps);
 return 0;

我的问题是,为什么必须在oldBM中保存和恢复SelectObject()的返回值?

最佳答案


BeginPaint()为您提供了已经选择了默认HDCHBITMAP。然后,您将用自己的HBITMAP替换它。您没有分配原始HBITMAP,也不拥有它,而是BeginPaint()分配了它。使用HBITMAP完成操作后,必须还原原始的HDC,以便EndPaint()在销毁HDC时可以将其释放,否则它将被泄漏。

关于c++ - 为什么在用Win32 GDI绘图时需要将句柄保存到旧的位图?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/30451235/

10-12 15:02