我正在使用此代码用粗虚线黑色描边NSBezierPath。
(c
和strForBezier
在其他地方定义)
NSGlyph glyph;
for(n = 0; n < len; n++) {
glyph = [font glyphWithName: [strForBezier substringWithRange:NSMakeRange(n, 1)]];
[path appendBezierPathWithGlyph: glyph inFont: font];
}
CGFloat pattern2[4]; pattern2[0]=5*c; pattern2[1]=2*c; pattern2[2]=2*c; pattern2[3]=2*c;
[path setLineDash:pattern2 count:4 phase:0];
[path setLineWidth:c];
[path stroke];
[[NSColor blueColor] set ];
[path fill];
如何获得黑色NSBezierPath?我假设建立并填充了NSBezierPath来绘制初始曲线。
最佳答案
您可以通过划线和描边现有路径来创建路径,但这需要使用CGPathRef
而不是NSBezierPath
。
CGMutablePathRef path0 = CGPathCreateMutable();
CGAffineTransform transform = CGAffineTransformMakeTranslation(20, 20);
// initial position is {20, 20}
CGGlyph glyph;
for(n = 0; n < len; n++)
{
glyph = [font glyphWithName: [strForBezier substringWithRange:NSMakeRange(n, 1)]];
CGPathRef glyphPath = CTFontCreatePathForGlyph((__bridge CTFontRef) font, glyph, NULL);
CGPathAddPath(path0, &transform, glyphPath);
CGPathRelease(glyphPath);
// append the glyph advance to the transform
CGSize advance;
CTFontGetAdvancesForGlyphs((__bridge CTFontRef) font, kCTFontDefaultOrientation, &glyph, &advance, 1);
transform.tx += advance.width;
transform.ty += advance.height;
}
CGFloat pattern2[4]; pattern2[0]=5*c; pattern2[1]=2*c; pattern2[2]=2*c; pattern2[3]=2*c;
CGPathRef path1 = CGPathCreateCopyByDashingPath(path0, NULL, 0, pattern2, 4);
CGPathRef path2 = CGPathCreateCopyByStrokingPath(path1, NULL, c, kCGLineCapButt, kCGLineJoinMiter, CGFLOAT_MAX);
CGContextRef context = [NSGraphicsContext currentContext].graphicsPort;
CGContextAddPath(context, path2);
CGContextDrawPath(context, kCGPathFill);
CGPathRelease(path0);
CGPathRelease(path1);
CGPathRelease(path2);
如果您对
CGPathRef
不满意,可以创建一个NSBezierPath
,然后使用Apple文档Building a CGPathRef From a NSBezierPath Object中所述的方法将其转换为CGPathRef
(也可以相反)。关于cocoa - 如何获取Quartz用来描画NSBezierPath的路径,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/11401681/