我正在制作一个简单的绘图应用程序,并使用NSBezierPath
绘制线条。我将NSView
子类化。我需要制定一种方法,允许用户更改下一条路径的颜色和大小(因此,用户按下按钮,然后在下次绘制路径时,它是指定的颜色/大小),但是现在我尝试这样做会更改所有现有路径的颜色和大小。可以这么说,如何使它们“个体化”?这是我的代码:
- (void)drawRect:(NSRect)dirtyRect
{
[path setLineWidth:5];
[path setLineJoinStyle:NSRoundLineJoinStyle];
[path setLineCapStyle:NSRoundLineCapStyle];
[path stroke];
}
- (void)mouseDown:(NSEvent *)theEvent {
NSPoint location = [theEvent locationInWindow];
NSLog(@"%f, %f", location.x, location.y);
[path moveToPoint:location];
[self setNeedsDisplay:YES];
}
- (void)mouseUp:(NSEvent *)theEvent {
}
- (void)mouseDragged:(NSEvent *)theEvent {
NSPoint location = [theEvent locationInWindow];
[path lineToPoint:location];
[self setNeedsDisplay:YES];
}
- (void)changeBrushColor:(NSString *)color {
// change color of the next path
[self setNeedsDisplay:YES]; // show it
}
因此,我需要创建一个单独的NSBezierPath路径。
最佳答案
您必须使用2个可变数组(bezierpaths&color),一个整数变量(画笔大小)。
一个UIColor变量用于brushColor
-(IBAction) brushsizeFun
{
brushSize = 30; // any brush size here. better use a slider here to select size
}
-(IBAction) brushColorFun
{
brushColor = [UIColor redColor]; // Any color here. better use a color picker
}
- (void)mouseDown:(NSEvent *)theEvent {
NSPoint location = [theEvent locationInWindow];
NSLog(@"%f, %f", location.x, location.y);
[path release];
path = [[UIBezierpath alloc]init];
path.lineWidth = brushSize;
[path moveToPoint:location];
[bezierArray addObject:path];
[colorArray addObject:brushPattern];
[self setNeedsDisplay:YES];
}
- (void)drawRect:(NSRect)dirtyRect
{
int q=0;
//Draw the bezierpath and corresonding colors from array
for (UIBezierPath *_path in bezierArray)
{
UIColor *_color = [colorArray objectAtIndex:q];
[_color setStroke];
[_path strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
q++;
}
}
关于objective-c - NSBezierPath唯一行,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/8108479/