因此,我决定通过给自己做一些有趣的任务来开始学习它。
作为一名Web开发人员,我希望拥有自己的WebSocket服务器。
所以我已经写了它,但它只接受第一个请求。之后,在onflow上进行算术运算。
这是一些代码,供您查看我在做错什么:S我真的没有主意。
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
using WebSocket.Utils;
namespace WebSocket
{
class SocketReader
{
public EndPoint ipAddr { get; set; }
private Socket userSocket;
private byte[] buffer;
private string SOCKET_GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
public SocketReader(Socket socket)
{
userSocket = socket;
ipAddr = socket.RemoteEndPoint;
Read();
}
private void Read()
{
//Read packet size
buffer = new byte[2];
userSocket.BeginReceive(buffer, 0, 2, SocketFlags.None, ReadCallbackStatic, null);
}
private void ReadCallbackStatic(IAsyncResult ar)
{
try
{
if (userSocket.EndReceive(ar) >= 1)
{
int bufferSize = BitConverter.ToInt16(buffer, 0);
buffer = new byte[bufferSize - 2];
//Read Packet
userSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReadCallback, null);
}
}
catch (Exception se)
{
Console.WriteLine("Something blew on ReadCallbackStatic");
Console.WriteLine(se.Message);
Console.WriteLine(se.StackTrace);
Disconnect();
}
}
private void ReadCallback(IAsyncResult ar)
{
try
{
//Copy the buffer so we can receive the next packet ASAP
byte[] buff = new byte[buffer.Length];
Array.Copy(buffer, buff, buffer.Length);
Read();
string handshakeStr = System.Text.Encoding.UTF8.GetString(buff);
string[] list = Regex.Split(handshakeStr, "\r\n");
//Sec-WebSocket-Key: S5o6fCVLRMJhdXTF3H9w3Q==
//Sec-WebSocket-Version: 8
string key = "";
string clientProtocol = "0";
foreach (string str in list)
{
if (String.IsNullOrEmpty(str)) { continue; }
if (str.Length > 20 && str.Substring(0, 19) == "Sec-WebSocket-Key: ")
{
key = str.Substring(19);
continue;
}
if (str.Length > 20 && str.Substring(0, 23) == "Sec-WebSocket-Version: ")
{
clientProtocol = str.Substring(23);
continue;
}
}
if (String.IsNullOrEmpty(key))
{
Disconnect();
}
SHA1 shaEnc = new SHA1CryptoServiceProvider();
byte[] byteString = ASCIIEncoding.ASCII.GetBytes(key + SOCKET_GUID);
byte[] hash = shaEnc.ComputeHash(byteString, 0, byteString.Length);
string acceptKey = Convert.ToBase64String(hash);
List<string> headers = new List<string>();
headers.Add("HTTP/1.1 101 Switching Protocols");
headers.Add("Upgrade: websocket");
headers.Add("Connection: Upgrade");
headers.Add("Sec-WebSocket-Accept: " + acceptKey);
foreach (string header in headers)
{
SendString(header + "\r\n");
}
Console.WriteLine(acceptKey);
SendString("\r\n");
}
catch (SocketException se)
{
Console.WriteLine("Something blew on ReadCallback");
Console.WriteLine(se.Message);
Disconnect();
}
}
private void SendString(string str)
{
userSocket.Send(Encoding.UTF8.GetBytes(str));
}
private void Disconnect()
{
userSocket.Disconnect(false);
Console.WriteLine("Client with ip {0} Disconnected", ipAddr);
}
}
}
它是我类(class)的简化版本,但困扰我的问题出现在此行的“ReadCallbackStatic”中:
buffer = new byte[bufferSize - 2];
我真的不知道我在做什么错:S。
问题是...我实际上已经正确握手,但是当我从客户端向服务器发送一些信息时,会抛出此异常
我进行了一些调试,看来缓冲区变量以某种方式变为负数O.O
最佳答案
我的猜测是,当设置了MSB时,您正在大惊小怪,例如,客户端正在发送一个> = 32768和ToInt16)正变成一个很大的负16位数字(或者,或者,引发算术溢出问题)。我会尝试使用ToUInt16
代替。
老实说,您这里确实不需要BitConverter
;根据字节顺序,这可以是:
int bufferSize = (buffer[0] << 8) | buffer[1];
或者
int bufferSize = buffer[0] | (buffer[1] << 8);
关于c# - 在C#中读取套接字时,算术运算溢出,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/8036053/