我想在C#中实现IRandomAccessStream的实例(它将返回实时生成的数据)。流实际上不需要是可写或可搜索的,但是我想在ReadAsync方法(实际上是IInputStream的一部分)中返回自己的数据。

public IAsyncOperationWithProgress<IBuffer, uint> ReadAsync(IBuffer buffer, uint count, InputStreamOptions options)
{
    throw new NotImplementedException("To be done");
}

我的两个主要问题是:
  • 我如何返回实现IAsyncOperationWithProgress的内容?框架中是否有任何内容可以帮助您呢?
  • 如何将数据写入缓冲区? IBuffer仅具有LengthCapacity属性(具体的Buffer类也不再提供)。
  • 最佳答案

    How to Convert byte Array to IRandomAccessStream

    我已经找到了这篇博客文章,希望对IRandomAccessStream的这种了解可以成为您的起点。

    class MemoryRandomAccessStream : IRandomAccessStream
    {
        private Stream m_InternalStream;
    
        public MemoryRandomAccessStream(Stream stream)
        {
            this.m_InternalStream = stream;
        }
    
        public MemoryRandomAccessStream(byte[] bytes)
        {
            this.m_InternalStream = new MemoryStream(bytes);
        }
    
        public IInputStream GetInputStreamAt(ulong position)
        {
            this.m_InternalStream.Seek((long)position, SeekOrigin.Begin);
    
            return this.m_InternalStream.AsInputStream();
        }
    
        public IOutputStream GetOutputStreamAt(ulong position)
        {
            this.m_InternalStream.Seek((long)position, SeekOrigin.Begin);
    
            return this.m_InternalStream.AsOutputStream();
        }
    
        public ulong Size
        {
            get { return (ulong)this.m_InternalStream.Length; }
            set { this.m_InternalStream.SetLength((long)value); }
        }
    
        public bool CanRead
        {
            get { return true; }
        }
    
        public bool CanWrite
        {
            get { return true; }
        }
    
        public IRandomAccessStream CloneStream()
        {
            throw new NotSupportedException();
        }
    
        public ulong Position
        {
            get { return (ulong)this.m_InternalStream.Position; }
        }
    
        public void Seek(ulong position)
        {
            this.m_InternalStream.Seek((long)position, 0);
        }
    
        public void Dispose()
        {
            this.m_InternalStream.Dispose();
        }
    
        public Windows.Foundation.IAsyncOperationWithProgress<IBuffer, uint> ReadAsync(IBuffer buffer, uint count, InputStreamOptions options)
        {
            var inputStream = this.GetInputStreamAt(0);
            return inputStream.ReadAsync(buffer, count, options);
        }
    
        public Windows.Foundation.IAsyncOperation<bool> FlushAsync()
        {
            var outputStream = this.GetOutputStreamAt(0);
            return outputStream.FlushAsync();
        }
    
        public Windows.Foundation.IAsyncOperationWithProgress<uint, uint> WriteAsync(IBuffer buffer)
        {
            var outputStream = this.GetOutputStreamAt(0);
            return outputStream.WriteAsync(buffer);
         }
    }
    

    10-06 05:14