因此,我一直在编写一款躲避游戏,以便使用pygame和python进行练习。我阅读了很多教程,并看了其他类似的游戏来帮助我。基本上,外星人是从屏幕顶部掉下来的(它们应该是随机大小和速度,位置也应该是随机的),玩家使用鼠标移动飞船来躲避掉落的外星人。
我有一个if语句,该语句应该乘以从顶部下降的外星人,但是当我运行游戏时,只有一个外星人掉下来,当它到达屏幕的尽头时,它便消失了。没有其他外星人出现。该程序仍在运行,因此游戏尚未结束。
这是我的完整代码。
import pygame
import random
import sys
from pygame.locals import *
alienimg = pygame.image.load('C:\\Python27\\alien.png')
playerimg = pygame.image.load('C:\\Python27\\spaceship.png')
def playerCollision(playerRect, aliens): # a function for when the player hits an alien
for a in aliens:
if playerRect.colliderect(a['rect']):
return True
return False
def screenText(text, font, screen, x, y): #text display function
textobj = font.render(text, 1, (255, 255, 255))
textrect = textobj.get_rect()
textrect.topleft = (x,y)
screen.blit(textobj, textrect)
def main(): #this is the main function that starts the game
pygame.init()
screen = pygame.display.set_mode((500,500))
clock = pygame.time.Clock()
pygame.mouse.set_visible(False)
pygame.display.set_caption('Dodge the Aliens')
font = pygame.font.SysFont("monospace", 45)
pressed = pygame.key.get_pressed()
aliens = []
score = 0
alienAdd = 0
addedaliens = 0
gameOver = False
moveLeft = moveRight = moveUp = moveDown = False
topScore = 0
while gameOver==False: #while loop that actually runs the game
score += 1
playerImage = pygame.image.load('C:\\Python27\\spaceship.png').convert() # the player images
playerRect = playerImage.get_rect()
screen.blit(playerImage, [300, 250])
alienImage = pygame.image.load('C:\\Python27\\alien.png').convert() #alien images
alienRect = alienImage.get_rect()
screen.blit(alienImage, [ 50, 50 ])
pygame.display.flip()
for event in pygame.event.get(): #key controls
if event.type == KEYDOWN and event.key == pygame.K_ESCAPE: #escape ends the game
gameOver = True
elif event.type == MOUSEMOTION:
playerRect.move_ip(event.pos[0] - playerRect.centerx, event.pos[1] - playerRect.centery)
screen.fill((0,0,0))
pygame.display.flip()
if not gameOver:
alienAdd += 1
if alienAdd == 6: # randomly adding aliens of different sizes and speeds
aliendAdd = 0
alienSize = random.randint(8, 25)
newAlien = {'rect': pygame.Rect(random.randint(0, 500 - alienSize), 0 -alienSize, alienSize, alienSize),
'speed': random.randint(1, 8),
'surface':pygame.transform.scale(alienImage, (alienSize, alienSize)),
}
aliens.append(newAlien)
if moveLeft and playerRect.left > 0:
playerRect.move_ip(-1 * 5, 0)
if moveRight and playerRect.right < 500:
playerRect.move_ip(5, 0)
if moveUp and playerRect.top > 0:
playerRect.move_ip(0, -1 * 5)
if moveDown and playerRect.bottom < 500:
playerRect.move_ip(0, 5)
for a in aliens:
if not gameOver:
a['rect'].move_ip(0, a['speed'])
for a in aliens[:]:
if a['rect'].top > 500:
aliens.remove(a) #removes the aliens when they get to the bottom of the screen
screenText('Score %s' % (score), font, screen, 10, 0)
screen.blit(playerImage, playerRect)
pygame.display.update()
for a in aliens:
screen.blit(a['surface'], a['rect'])
pygame.display.flip()
if playerCollision(playerRect, aliens):
if score > topScore:
topScore = score
gameOver = True
clock.tick(30)
screenText('Game Over!', font, screen, (750 / 6), ( 750 / 6))
screenText('Press ENTER To Play Again.', font, screen, ( 750 / 6) - 80, (750 / 6) + 50)
pygame.display.update()
if __name__ == "__main__":
main()
另外,在旁注中,每当我将代码放入此处时,我都会逐行缩进。有没有更简单的方法可以做到这一点?
最佳答案
您在aliendAdd = 0
中有一个错字,应该是alienAdd = 0
。这导致您不断增加alienAdd
的增量,而不会再次击中alienAdd == 6
的if语句。