Pygame我想知道是否有人会在您触摸或越过某物时知道如何交换地图。
这是我的代码:
import pygame, sys
from pygame.locals import *
pygame.init()
size = width, height = 1276,650
screen = pygame.display.set_mode(size)
r = 0
bif = pygame.image.load("map5.png")
pygame.display.set_caption("Pygame 2D RPG !")
x,y=0,0
movex, movey=0,0
character="boy.png"
player=pygame.image.load(character).convert_alpha()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type==KEYDOWN:
if event.key==K_a:
movex=-1
elif event.key==K_d:
movex=+1
elif event.key==K_w:
movey=-1
elif event.key==K_s:
movey=+1
if event.type==KEYUP:
if event.key==K_a:
movex=0
elif event.key==K_d:
movex=0
elif event.key==K_w:
movey=0
elif event.key==K_s:
movey=0
x+=movex
y+=movey
screen.fill((r,0,0))
screen.blit(bif,(0,0))
screen.blit(player,(x,y))
pygame.display.flip()
如果玩家
如果您触摸稻草人,则可以传送到下一个等级。
最佳答案
做这样的事情(支持多个级别)的最好方法是认为“ bif”是地图的变量。因此,在输入后检查英雄的位置(x,y),如果它是您想要的值,则将地图更改为下一个级别。这是代码:
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type==KEYDOWN:
if event.key==K_a:
movex=-1
elif event.key==K_d:
movex=+1
elif event.key==K_w:
movey=-1
elif event.key==K_s:
movey=+1
if event.type==KEYUP:
if event.key==K_a:
movex=0
elif event.key==K_d:
movex=0
elif event.key==K_w:
movey=0
elif event.key==K_s:
movey=0
x+=movex
y+=movey
#If you want hero to be on specific location - 100 and 50 are examples
if x == 100 and y == 50:
bif = pygame.image.load("nextMap.png")
#If you want hero to be on a specific area
if x >= 100 and x < 150 and y >= 50 and y < 100:
bif = pygame.image.load("nextMap.png")
#If you plan on making multiple levels you can try something like this
if x == 100 and y == 50:
stage += 1
big = loadStage(stage)
#Where stage is the number of the currentLevel
#and loadStage() is a method that according to the stage returns the currect stage
#If you want you can also reset the x and y values to 0 or the starting position you want
screen.fill((r,0,0))
screen.blit(bif,(0,0))
screen.blit(player,(x,y))
pygame.display.flip()
如果有帮助,我也会写“ loadStage”
def loadStage(stageNumber):
if stageNumber == 1:
return pygame.image.load("map1.png")
if stageNumber == 2:
return pygame.image.load("map2.png")
#Make it as long as you want
抱歉,几年前我使用python工作时,可能会有一些错误(可能是语言的规则),但是我知道逻辑的工作原理,希望我能清楚地解释一切,如果不问我!
关于python - pygame传送,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/19752292/