到目前为止,这是我的代码:
local lines = {}
local lineGroup = display.newGroup()
local prevX,prevY
local isDrawing = false
local i = 0
local function distanceBetween(x1, y1, x2, y2)
local dist_x = x2 - x1
local dist_y = y2 - y1
local distanceBetween = math.sqrt((dist_x*dist_x) + (dist_y*dist_y))
return distanceBetween
end
local function drawLine(e)
if(e.phase == "began") then
prevX = e.x
prevY = e.y
isDrawing = true
i = i + 1
elseif(e.phase == "moved") then
local distance = distanceBetween(prevX, prevY, e.x, e.y)
if(isDrawing and distance < 100) then
if(lines[i]) then lineGroup:remove(i) end
lines[i] = display.newLine(prevX, prevY, e.x, e.y)
lines[i]:setStrokeColor(1,45,1)
lines[i].strokeWidth = 5
local dist_x = e.x - prevX
local dist_y = e.y - prevY
physics.addBody(lines[i], "static", { density = 1, friction = 0.5, bounce = 2, shape = {0, 0, dist_x, dist_y, 0, 0} } )
lineGroup:insert(lines[i])
end
elseif(e.phase == "ended") then
isDrawing = false
end
end
Runtime:addEventListener("touch",drawLine)
而且,当绘制另一条线时,如何使一条线消失?
最佳答案
如果要在绘制新线时消失lineGroup中的所有其他线,则可以按照以下步骤简单地进行操作:
评论您的台词:
if(lines[i]) then lineGroup:remove(i) end
并在
e.phase == "began"
中添加以下行lineGroup:removeSelf()
lineGroup = nil
lineGroup = display.newGroup()
保持编码........... :)