该程序的目的:用户可以将一张图片放置在相机预览的顶部,并可以自由移动(图像的分辨率为1920x1080大像素),并可以通过按下照片按钮来存储这两层(图片和相机预览)。到目前为止,他只能保存此类照片,因为当他拍摄第二张照片时,出现内存不足错误问题。
解决方案如果不再使用位图时使用回收位图功能,似乎可以解决该问题。或者,您可以调整它们的大小(不想)...这些好主意吗?
码:
private PictureCallback mPicture = new PictureCallback()
{
@Override
public void onPictureTaken(byte[] data, Camera camera)
{
File pictureFile = getOutputMediaFile(MEDIA_TYPE_IMAGE);
mPreview.setDrawingCacheEnabled(true);
mPreview.setDrawingCacheQuality(View.DRAWING_CACHE_QUALITY_AUTO);
Bitmap bitmap = mPreview.getDrawingCache();
bmp = BitmapFactory.decodeByteArray(data, 0, data.length);
combination = overlay(bmp, bitmap);
if(pictureFile == null)
{
return;
}
try
{
FileOutputStream fos = new FileOutputStream(pictureFile);
combination.compress(CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
File mediaStorageDir = new File(Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_PICTURES), "MyCameraApp");
sendBroadcast(new Intent(Intent.ACTION_MEDIA_MOUNTED,
Uri.parse("file://"+ mediaStorageDir)));
}
catch(FileNotFoundException e)
{
Log.d(TAG, "File not found: "+e.getMessage());
}
catch(IOException e)
{
Log.d(TAG, "Error accessing file: "+e.getMessage());
}
}
};
public static Bitmap overlay(Bitmap bmp1, Bitmap bmp2)
{
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(),bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1, new Matrix(), null);
canvas.drawBitmap(bmp2, null, new Rect(0,0,bmp1.getWidth(), bmp1.getHeight()), null);
return bmOverlay;
}
private static File getOutputMediaFile(int type)
{
File mediaFile = null;
if(isSdPresent() == false)
{
Log.d(TAG, "There is no Sd card. Cannot use the camera");
}
else
{
File mediaStorageDir = new File(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES), "World Cup Camera");
if(!mediaStorageDir.exists())
{
if(!mediaStorageDir.mkdirs())
{
Log.d("WorldCupApp", "failed to create directory");
return null;
}
}
String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date());
if (type == MEDIA_TYPE_IMAGE)
{
mediaFile = new File(mediaStorageDir.getPath() + File.separator + "IMG_"+ timeStamp + ".jpg");
}
else
{
return null;
}
}
return mediaFile;
}
我听说过我应该使用此代码吗?
private Bitmap decodeFile(File f)
{
try
{
//Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f),null,o);
//The new size we want to scale to
final int REQUIRED_SIZE=70;
//Find the correct scale value. It should be the power of 2.
int scale=1;
while(o.outWidth/scale/2>=REQUIRED_SIZE && o.outHeight/scale/2>=REQUIRED_SIZE)
scale*=2;
//Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize=scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
}
catch (FileNotFoundException e) {}
return null;
}
最佳答案
遇到内存不足错误时,可以在AndroidManifest的application标签内使用android:largeHeap="true"
。