在使用具有VoIP功能的Android Unity应用程序时,我们发现在某些设备(特别是Galaxy S6)上,麦克风会拾取扬声器输出的声音,从而导致大量的静态,失真和回声。因此,我开始研究本机解决方案,以利用Android的某些AEC和NS功能。
我编写了以下测试平台,该测试平台在Note 4等某些设备上运行良好。当同一个应用程序在Galaxy S6上运行时,就好像ARC和NS没有很好地应用或根本没有应用。
public class MainActivity extends Activity
{
private AudioRecord mAudioRecorder = null;
private AudioTrack mStreamingPlayer = null;
private Thread playbackThread = null;
private boolean useVoip = true;
int bufferSize;
int chunkSize;
private AutomaticGainControl agc;
private NoiseSuppressor suppressor;
private AcousticEchoCanceler aec;
private boolean manuallyAttachEffects = false;
private void StartRecordingAudio()
{
int sampleRate = 44100;
int channelConfig = AudioFormat.CHANNEL_IN_MONO;
int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
chunkSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
bufferSize = chunkSize * 10;
int audioSource = MediaRecorder.AudioSource.MIC;
if ( useVoip && !manuallyAttachEffects )
{
audioSource = MediaRecorder.AudioSource.VOICE_COMMUNICATION;
}
mAudioRecorder = new AudioRecord( audioSource,
sampleRate,
channelConfig,
audioFormat,
bufferSize );
if ( useVoip && manuallyAttachEffects )
{
SetupVoipEffects( mAudioRecorder.getAudioSessionId() );
}
mAudioRecorder.startRecording();
mStreamingPlayer = new AudioTrack( AudioManager.STREAM_MUSIC,
sampleRate,
AudioFormat.CHANNEL_OUT_MONO,
audioFormat,
bufferSize,
AudioTrack.MODE_STREAM );
mStreamingPlayer.play();
playbackThread = new Thread(new Runnable()
{
@Override
public void run() {
readAudioData();
}
});
playbackThread.start();
}
private void readAudioData()
{
Thread thisThread = Thread.currentThread();
byte[] buffer = new byte[chunkSize];
while ( !thisThread.isInterrupted() )
{
if ( mAudioRecorder == null )
break;
int bytesRead = mAudioRecorder.read(buffer, 0, chunkSize);
if ( bytesRead > 0 )
{
if ( mStreamingPlayer == null )
break;
mStreamingPlayer.write(buffer, 0, chunkSize);
}
}
}
private void SetupVoipEffects( int sessionId )
{
if(AutomaticGainControl.isAvailable())
{
agc = AutomaticGainControl.create( sessionId );
Log.d(LOG_TAG, "AGC is " + (agc.getEnabled()?"enabled":"disabled"));
if ( !agc.getEnabled() )
{
agc.setEnabled(true);
Log.d(LOG_TAG, "AGC is " + (agc.getEnabled()?"enabled":"disabled" +" after trying to enable"));
}
}
if(NoiseSuppressor.isAvailable())
{
suppressor = NoiseSuppressor.create( sessionId );
Log.d(LOG_TAG, "NS is " + (suppressor.getEnabled()?"enabled":"disabled"));
if ( !suppressor.getEnabled() )
{
suppressor.setEnabled(true);
Log.d(LOG_TAG, "NS is " + (suppressor.getEnabled()?"enabled":"disabled" +" after trying to disable"));
}
}
if(AcousticEchoCanceler.isAvailable())
{
aec = AcousticEchoCanceler.create( sessionId );
Log.d(LOG_TAG, "AEC is " + (aec.getEnabled()?"enabled":"disabled"));
if ( !aec.getEnabled() )
{
aec.setEnabled(true);
Log.d(LOG_TAG, "AEC is " + (aec.getEnabled()?"enabled":"disabled" +" after trying to disable"));
}
}
}
}
我尝试了很多事情,例如对音频记录使用VOICE_COMMUNICATION,使用MIC以及手动创建NoiseSuppressor和AcousticEchoCanceller,禁用/启用NuPlayer / AwesomePlayer等。这些设备表明已支持并启用了AEC,但似乎并没有发生。使用耳机或使用听筒而不是扬声器电话时,问题完全消失了(因此麦克风无法拾取扬声器的声音)。我是在这里俯瞰巨大的东西,还是有可能报告一个错误?
如果AEC和NS在其他设备上运行不正常,我不会怀疑。
最佳答案
这是Android中的已知问题。硬件AEC不可靠,即使有其他硬件报告,也无法由许多硬件实现/支持。
我建议同时部署软件AEC和硬件AEC,以使此功能在软件中更稳定。唯一的问题是软件AEC很难正确完成,因此要做好大量测试的准备。