Closed. This question needs details or clarity。它当前不接受答案。
想改善这个问题吗?添加详细信息并通过editing this post阐明问题。
3年前关闭。
我有问题要解决哪两个假设对手正在以RPG风格决斗。我被要求给他们HP,而每轮回合中,HP都对他们的对手所追求的目标失去了尊敬。我对此有基本的了解,但我的数字还在不断重复。在Visual Studios上工作15.提前致谢!
...但是您永远都不会修改用来代表玩家当前健康状况的变量。您根本不需要那些额外的变量-您只需要减少运行状况即可:
想改善这个问题吗?添加详细信息并通过editing this post阐明问题。
3年前关闭。
我有问题要解决哪两个假设对手正在以RPG风格决斗。我被要求给他们HP,而每轮回合中,HP都对他们的对手所追求的目标失去了尊敬。我对此有基本的了解,但我的数字还在不断重复。在Visual Studios上工作15.提前致谢!
/*Fighter 1 is Charlie The Unicorn
*Fighter 2 is Nyan Cat
*Fighter 1 has 100 HP
*Fighter 2 has 150 HP
*Fighter 1 can hit as hard as 15HP each turn
*Fighter 2 can hit as hard as 10HP each turn
*/
//Who wins the fight
int fighterOneHealth = 100;
int fighterTwoHealth = 150;
Random randomizer = new Random();
while (fighterOneHealth > 0 || fighterTwoHealth > 0)
{
int fOneRandomHit;
int fTwoRandomHit;
fOneRandomHit = randomizer.Next(0, 15);
fTwoRandomHit = randomizer.Next(0, 10);
int fightOneHpLoss = fighterOneHealth - fTwoRandomHit;
int fightTwoHpLoss = fighterTwoHealth - fOneRandomHit;
Console.WriteLine("After attack: Charlie the Unicorn HP: {0}, Nyan Cat HP: {1}", fightOneHpLoss, fightTwoHpLoss);
}
最佳答案
您正在循环中声明新变量:
int fightOneHpLoss = fighterOneHealth - fTwoRandomHit;
int fightTwoHpLoss = fighterTwoHealth - fOneRandomHit;
...但是您永远都不会修改用来代表玩家当前健康状况的变量。您根本不需要那些额外的变量-您只需要减少运行状况即可:
fighterOneHealth -= fTwoRandomHit;
fighterTwoHealth -= fOneRandomHit;
Console.WriteLine("After attack: Charlie the Unicorn HP: {0}, Nyan Cat HP: {1}",
fighterOneHealth, fighterTwoHealth);
07-27 13:33