我想创建一个按钮和一个带有圆角的容器。
我正在使用Region绘制角落,代码如下。
但是角落似乎并不平滑,有什么办法可以解决这个问题,我们将不胜感激。
下面附加的图像为im,尚不能上传图像。
WinForm Image
[DllImport("Gdi32.dll", EntryPoint = "CreateRoundRectRgn")]
private static extern IntPtr CreateRoundRectRgn(
int nLeftRect,
int nTopRect,
int nRightRect,
int nBottomRect,
int nWidthEllipse,
int nHeightEllipse
);
public Login()
{
InitializeComponent();
this.Region = System.Drawing.Region.FromHrgn(CreateRoundRectRgn(0, 0, Width, Height, 30, 30));
this.logo.Image = Properties.Resources.logo;
this.btn_login.Region = System.Drawing.Region.FromHrgn(CreateRoundRectRgn(0, 0, this.btn_login.Width, this.btn_login.Height, 10, 10));
}
最佳答案
一旦使用常规WinForm函数未实现该函数。
因此,我们必须使用win32Api实现它。
引用this和this创建代码。
首先,您必须绘制一个圆形矩形。
public static GraphicsPath RoundedRect(Rectangle bounds, int radius)
{
int diameter = radius * 2;
Size size = new Size(diameter, diameter);
Rectangle arc = new Rectangle(bounds.Location, size);
GraphicsPath path = new GraphicsPath();
if (radius == 0)
{
path.AddRectangle(bounds);
return path;
}
// top left arc
path.AddArc(arc, 180, 90);
// top right arc
arc.X = bounds.Right - diameter;
path.AddArc(arc, 270, 90);
// bottom right arc
arc.Y = bounds.Bottom - diameter;
path.AddArc(arc, 0, 90);
// bottom left arc
arc.X = bounds.Left;
path.AddArc(arc, 90, 90);
path.CloseFigure();
return path;
}
public static void FillRoundedRectangle(Graphics graphics, Brush brush, Rectangle bounds, int cornerRadius)
{
if (graphics == null)
throw new ArgumentNullException("graphics");
if (brush == null)
throw new ArgumentNullException("brush");
using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
{
graphics.FillPath(brush, path);
}
}
然后将其添加到绘图调用中。
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics graphics = e.Graphics;
Rectangle gradientRectangle = new Rectangle(0, 0, this.Width - 1, this.Height - 1);
Brush b = new LinearGradientBrush(gradientRectangle, Color.DarkSlateBlue, Color.MediumPurple, 0.0f);
graphics.SmoothingMode = SmoothingMode.HighQuality;
FillRoundedRectangle(graphics, b, gradientRectangle, 35);
}
然后,我们可以绘制与上图相同的形式。
其次,使用“每像素Alpha混合”绘制一个表单。
public void SetBitmap(Bitmap bitmap)
{
SetBitmap(bitmap, 255);
}
public void SetBitmap(Bitmap bitmap, byte opacity)
{
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");
IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr oldBitmap = IntPtr.Zero;
try
{
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
oldBitmap = Win32.SelectObject(memDc, hBitmap);
Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
Win32.Point pointSource = new Win32.Point(0, 0);
Win32.Point topPos = new Win32.Point(Left, Top);
Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
blend.BlendOp = Win32.AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = opacity;
blend.AlphaFormat = Win32.AC_SRC_ALPHA;
Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
}
finally
{
Win32.ReleaseDC(IntPtr.Zero, screenDc);
if (hBitmap != IntPtr.Zero)
{
Win32.SelectObject(memDc, oldBitmap);
Win32.DeleteObject(hBitmap);
}
Win32.DeleteDC(memDc);
}
}
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle |= 0x00080000;
return cp;
}
}
最后,在加载表单时调用SetBitmap。
private void Form1_Load(object sender, EventArgs e)
{
Bitmap myBitmap = new Bitmap(this.Width, this.Height);
Graphics graphics = Graphics.FromImage(myBitmap);
Rectangle gradientRectangle = new Rectangle(0, 0, this.Width - 1, this.Height - 1);
Brush b = new LinearGradientBrush(gradientRectangle, Color.DarkSlateBlue, Color.MediumPurple, 0.0f);
graphics.SmoothingMode = SmoothingMode.HighQuality;
FillRoundedRectangle(graphics, b, gradientRectangle, 35);
SetBitmap(myBitmap);
}
完成上述任务后,最终可以在WinForm应用程序中获得“平滑圆角”。
表格的完整代码
public class RoundedForm : Form
{
private Timer drawTimer = new Timer();
public NanoRoundedForm()
{
this.FormBorderStyle = FormBorderStyle.None;
}
protected override void OnLoad(EventArgs e)
{
if (!DesignMode)
{
drawTimer.Interval = 1000 / 60;
drawTimer.Tick += DrawForm;
drawTimer.Start();
}
base.OnLoad(e);
}
private void DrawForm(object pSender, EventArgs pE)
{
using (Bitmap backImage = new Bitmap(this.Width, this.Height))
{
using (Graphics graphics = Graphics.FromImage(backImage))
{
Rectangle gradientRectangle = new Rectangle(0, 0, this.Width - 1, this.Height - 1);
using (Brush b = new LinearGradientBrush(gradientRectangle, Color.DarkSlateBlue, Color.MediumPurple, 0.0f))
{
graphics.SmoothingMode = SmoothingMode.HighQuality;
RoundedRectangle.FillRoundedRectangle(graphics, b, gradientRectangle, 35);
foreach (Control ctrl in this.Controls)
{
using (Bitmap bmp = new Bitmap(ctrl.Width, ctrl.Height))
{
Rectangle rect = new Rectangle(0, 0, ctrl.Width, ctrl.Height);
ctrl.DrawToBitmap(bmp, rect);
graphics.DrawImage(bmp, ctrl.Location);
}
}
PerPixelAlphaBlend.SetBitmap(backImage, Left, Top, Handle);
}
}
}
}
protected override void OnPaint(PaintEventArgs e)
{
if (DesignMode)
{
Graphics graphics = e.Graphics;
Rectangle gradientRectangle = new Rectangle(0, 0, this.Width - 1, this.Height - 1);
Brush b = new LinearGradientBrush(gradientRectangle, Color.DarkSlateBlue, Color.MediumPurple, 0.0f);
graphics.SmoothingMode = SmoothingMode.HighQuality;
RoundedRectangle.FillRoundedRectangle(graphics, b, gradientRectangle, 35);
}
base.OnPaint(e);
}
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
if (!DesignMode)
{
cp.ExStyle |= 0x00080000;
}
return cp;
}
}
}
public static class RoundedRectangle
{
public static GraphicsPath RoundedRect(Rectangle bounds, int radius)
{
int diameter = radius * 2;
Size size = new Size(diameter, diameter);
Rectangle arc = new Rectangle(bounds.Location, size);
GraphicsPath path = new GraphicsPath();
if (radius == 0)
{
path.AddRectangle(bounds);
return path;
}
// top left arc
path.AddArc(arc, 180, 90);
// top right arc
arc.X = bounds.Right - diameter;
path.AddArc(arc, 270, 90);
// bottom right arc
arc.Y = bounds.Bottom - diameter;
path.AddArc(arc, 0, 90);
// bottom left arc
arc.X = bounds.Left;
path.AddArc(arc, 90, 90);
path.CloseFigure();
return path;
}
public static void FillRoundedRectangle(Graphics graphics, Brush brush, Rectangle bounds, int cornerRadius)
{
if (graphics == null)
throw new ArgumentNullException("graphics");
if (brush == null)
throw new ArgumentNullException("brush");
using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
{
graphics.FillPath(brush, path);
}
}
}
internal static class PerPixelAlphaBlend
{
public static void SetBitmap(Bitmap bitmap, int left, int top, IntPtr handle)
{
SetBitmap(bitmap, 255, left, top, handle);
}
public static void SetBitmap(Bitmap bitmap, byte opacity, int left, int top, IntPtr handle)
{
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");
IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr oldBitmap = IntPtr.Zero;
try
{
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
oldBitmap = Win32.SelectObject(memDc, hBitmap);
Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
Win32.Point pointSource = new Win32.Point(0, 0);
Win32.Point topPos = new Win32.Point(left, top);
Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
blend.BlendOp = Win32.AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = opacity;
blend.AlphaFormat = Win32.AC_SRC_ALPHA;
Win32.UpdateLayeredWindow(handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
}
finally
{
Win32.ReleaseDC(IntPtr.Zero, screenDc);
if (hBitmap != IntPtr.Zero)
{
Win32.SelectObject(memDc, oldBitmap);
Win32.DeleteObject(hBitmap);
}
Win32.DeleteDC(memDc);
}
}
}
internal class Win32
{
public enum Bool
{
False = 0,
True
};
[StructLayout(LayoutKind.Sequential)]
public struct Point
{
public Int32 x;
public Int32 y;
public Point(Int32 x, Int32 y) { this.x = x; this.y = y; }
}
[StructLayout(LayoutKind.Sequential)]
public struct Size
{
public Int32 cx;
public Int32 cy;
public Size(Int32 cx, Int32 cy) { this.cx = cx; this.cy = cy; }
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct ARGB
{
public byte Blue;
public byte Green;
public byte Red;
public byte Alpha;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
public const Int32 ULW_COLORKEY = 0x00000001;
public const Int32 ULW_ALPHA = 0x00000002;
public const Int32 ULW_OPAQUE = 0x00000004;
public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("user32.dll", ExactSpelling = true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll", ExactSpelling = true)]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool DeleteObject(IntPtr hObject);
}
关于c# - 在WinForm应用程序中创建平滑的圆角,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/58903526/