这是我的自定义transitioningDelegate:
enum CameraState {
case On
case Off
}
class CameraTransitioning: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var state: CameraState
init(state: CameraState) {
self.state = state
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView()
let fromVC = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)
let toVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)
let fromView = transitionContext.viewForKey(UITransitionContextFromViewKey)
let toView = transitionContext.viewForKey(UITransitionContextToViewKey)
var toViewInitialFrame = transitionContext.initialFrameForViewController(toVC!)
var fromViewFinalFrame = transitionContext.finalFrameForViewController(fromVC!)
switch self.state {
case .On:
toViewInitialFrame.origin.y = containerView!.frame.height
case .Off:
fromViewFinalFrame.origin.y = -containerView!.frame.height
}
containerView?.addSubview(toView!)
toView?.frame = toViewInitialFrame
let duration = self.transitionDuration(transitionContext)
UIView.animateWithDuration(duration, animations: {
fromView?.frame = fromViewFinalFrame
}) {
finished in
transitionContext.completeTransition(true)
}
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 10
}
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
这就是我的用法:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "Home -> Camera" {
let cameraVC = segue.destinationViewController as! CameraViewController
cameraVC.delegate = self
cameraVC.transitioningDelegate = CameraTransitioning(state: .On)
}
}
如您所见,我使用此过渡是因为我不喜欢默认的UIViewAnimationCurveEaseInOut,并且我尝试将持续时间设置为10以使此更改清晰可见。但这是行不通的。问题出在哪里?
最佳答案
transitioningDelegate
属性是弱的,并且您没有为其创建其他强引用。其他东西需要拥有该对象才能使其停留足够长的时间,以用于动画过渡。