我发现了一个问题,即重复调用layoutSubviews()(在其中创建了UIImageView的子视图并附加了必要的动画),导致动画不断重复而无法停止它们的可能性。因此,有必要找到另一种方法来实现子视图的创建和动画的附加。

显而易见的事情是移动layoutSubviews()代码

    override func layoutSubviews() {
        super.layoutSubviews()
        print("layoutSubviews()")
        spindleLeft = addSpindle(index: 1, posX: 505, posY: 350)
        spindleRight = addSpindle(index: 2, posX: 1610, posY: 350)

        spinSpindle(spindle: spindleLeft)
        spinSpindle(spindle: spindleRight)
    }


到初始化

    init(cassetteType: CassetteType) {
        self.cassetteType = cassetteType
        super.init(image: UIImage(named: self.cassetteType.rawValue + "Cassette"))
        self.translatesAutoresizingMaskIntoConstraints = false
        self.isUserInteractionEnabled = true
        self.contentMode = .scaleAspectFit

        print("init(cassetteType:)")

        spindleLeft = addSpindle(index: 1, posX: 505, posY: 350)
        spindleRight = addSpindle(index: 2, posX: 1610, posY: 350)

        spinSpindle(spindle: spindleLeft)
        spinSpindle(spindle: spindleRight)
    }


但是,当我这样做时,主轴子视图不再显示。它们似乎确实已经创建并且已经应用​​了动画,但是它们不再可见。

为什么会这样呢?在这方面layoutSubviews和init有何不同?

addSpindle()代码创建每个子视图,如下所示:

    func addSpindle(index: Int, posX: CGFloat, posY: CGFloat) -> UIImageView {
        let cassetteBounds = self.bounds
        let cassetteWidth = cassetteBounds.width
        let cassetteHeight = cassetteBounds.height

        let cassetteImageWidth =  self.image!.size.width
        let cassetteImageHeight = self.image!.size.height

        var scale = cassetteWidth / cassetteImageWidth

        var spindleWidth = cassetteWidth
        var spindleHeight = cassetteImageHeight*scale
        var spindleX = 0 as CGFloat
        var spindleY = (cassetteHeight - spindleHeight)/2

        if spindleHeight > cassetteHeight {
            scale = cassetteHeight / cassetteImageHeight
            spindleHeight = cassetteHeight
            spindleWidth = cassetteImageWidth*scale
            spindleY = 0 as CGFloat
            spindleX = (cassetteWidth - spindleWidth)/2
        }

        let spindle = UIImageView(image: UIImage(named: self.cassetteType.rawValue + "Spindle"))
        self.addSubview(spindle)

        spindle.frame.origin.x = spindleX + (posX*scale)
        spindle.frame.origin.y = spindleY + (posY*scale)
        spindle.frame.size.width = spindle.image!.size.width*scale //299.0
        spindle.frame.size.height = spindle.image!.size.height*scale //299.0

        let gesture = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress(_:)))
        gesture.numberOfTouchesRequired = 1
        gesture.minimumPressDuration = 0

        spindle.isUserInteractionEnabled = true
        spindle.isExclusiveTouch = true
        spindle.tag = index
        spindle.addGestureRecognizer(gesture)

        return spindle
    }

最佳答案

您在addSpindle方法中使用了self.bounds。由于尚未在init上放置视图,因此尚未确定范围。

您可以在init上创建主轴视图,但是在计算父级边界时,需要在layoutSubviews上设置其框架。

关于ios - 子类UIImageView layoutSubviews()与init(),我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/59778834/

10-13 03:16