我试图创建其中存储有xpos,ypos,type和modelInstance的3D多维数据集。当我尝试运行程序时,出现此错误:
线程“ LWJGL应用程序”中的异常org.lwjgl.opengl.OpenGLException:禁用数组缓冲区对象时无法使用偏移量
如何启用它?
这是我收到错误的类:
package com.me.the_unknown;
import java.util.ArrayList;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.materials.Material;
import com.badlogic.gdx.graphics.g3d.materials.TextureAttribute;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
public class Blocks {
public static ArrayList<Float> blockX = new ArrayList<Float>();
public static ArrayList<Float> blockY = new ArrayList<Float>();
public static ArrayList<Integer> blockType = new ArrayList<Integer>();
public static ArrayList<ModelInstance> blockModelInstance = new ArrayList<ModelInstance>();
public static ModelBatch modelBatch;
private static ModelBuilder modelBuilder;
//Textures
public static Texture stonebrick = new Texture("data/blocks/stonebrick.png");
public static Texture gravel = new Texture("data/blocks/gravel.png");
public static void addBlock(int xpos, int ypos, int type) {
blockX.add((float) xpos * 5);
blockY.add((float) ypos * 5);
blockType.add(type);
updateBlocks();
}
private static void updateBlocks() {
blockModelInstance.clear();
for(int counter = 0; counter < blockX.size(); counter++){
Model model = null;
ModelInstance instance;
if(blockType.get(counter) == 1)
model = modelBuilder.createBox(5f, 5f, 5f, new Material(TextureAttribute.createDiffuse(stonebrick)), Usage.Position | Usage.Normal | Usage.TextureCoordinates | Usage.Generic);
if(blockType.get(counter) == 2)
model = modelBuilder.createBox(5f, 5f, 5f, new Material(TextureAttribute.createDiffuse(gravel)), Usage.Position | Usage.Normal | Usage.TextureCoordinates | Usage.Generic);
instance = new ModelInstance(model);
blockModelInstance.add(instance);
model.dispose();
}
}
public static void create() {
modelBuilder = new ModelBuilder();
updateBlocks();
}
}
最佳答案
您正在创建一个Model,然后为其创建一个ModelInstance,然后处置该Model,这实际上使该ModelInstance不可用,因为它依赖于Model。
在管理模型资源时,请确保模型的寿命超过依赖它的模型实例。在您的情况下,ModelInstance将无效,因为它所依赖的Mesh随对model.dispose()的调用而被处置,从而导致您得到错误。
此外,请尝试避免产生静电,当您关闭应用程序然后再次重新启动时,它可能会在设备上引起问题。