我正在尝试将此Codepen纳入学校的基本网站。

问题在于,经过一些调整的代码无法在本地加载。我什至将我的整个网站都放入了Codepen中作为测试,并且可以正常工作。

它应该只是布料模拟而已。

这是HTML和CSS的最小形式。

<!doctype html>
<html>
<head>
<style>
body {
    background: #2F4F4F;
}
#c {
    display: block;
    margin: 20px auto 0;
}
</style>
<meta charset="utf-8">
<title>Test</title>
<script type="text/javascript" src="Website/JavaScript/ClothSimulation.js"></script>
</head>

<body>

    <canvas id="c"></canvas>
    <div id="top">
        <a id="close"></a>
    </div>

</body>
</html>


JS非常大,因为它是布料模拟。

document.getElementById('close').onmousedown = function(e) {
  e.preventDefault();
  document.getElementById('info').style.display = 'none';
  return false;
};

// settings

var physics_accuracy = 3,
  mouse_influence = 20,
  mouse_cut = 5,
  gravity = 1200,
  cloth_height = 30,
  cloth_width = 50,
  start_y = 20,
  spacing = 7,
  tear_distance = 60;

window.requestAnimFrame =
  window.requestAnimationFrame ||
  window.webkitRequestAnimationFrame ||
  window.mozRequestAnimationFrame ||
  window.oRequestAnimationFrame ||
  window.msRequestAnimationFrame ||
  function(callback) {
    window.setTimeout(callback, 1000 / 60);
  };

var canvas,
  ctx,
  cloth,
  boundsx,
  boundsy,
  mouse = {
    down: false,
    button: 1,
    x: 0,
    y: 0,
    px: 0,
    py: 0
  };

var Point = function(x, y) {

  this.x = x;
  this.y = y;
  this.px = x;
  this.py = y;
  this.vx = 0;
  this.vy = 0;
  this.pin_x = null;
  this.pin_y = null;

  this.constraints = [];
};

Point.prototype.update = function(delta) {

  if (mouse.down) {

    var diff_x = this.x - mouse.x,
      diff_y = this.y - mouse.y,
      dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);

    if (mouse.button == 1) {

      if (dist < mouse_influence) {
        this.px = this.x - (mouse.x - mouse.px) * 1.8;
        this.py = this.y - (mouse.y - mouse.py) * 1.8;
      }

    } else if (dist < mouse_cut) this.constraints = [];
  }

  this.add_force(0, gravity);

  delta *= delta;
  nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
  ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);

  this.px = this.x;
  this.py = this.y;

  this.x = nx;
  this.y = ny;

  this.vy = this.vx = 0
};

Point.prototype.draw = function() {

  if (!this.constraints.length) return;

  var i = this.constraints.length;
  while (i--) this.constraints[i].draw();
};

Point.prototype.resolve_constraints = function() {

  if (this.pin_x != null && this.pin_y != null) {

    this.x = this.pin_x;
    this.y = this.pin_y;
    return;
  }

  var i = this.constraints.length;
  while (i--) this.constraints[i].resolve();

  this.x > boundsx ? this.x = 2 * boundsx - this.x : 1 > this.x && (this.x = 2 - this.x);
  this.y < 1 ? this.y = 2 - this.y : this.y > boundsy && (this.y = 2 * boundsy - this.y);
};

Point.prototype.attach = function(point) {

  this.constraints.push(
    new Constraint(this, point)
  );
};

Point.prototype.remove_constraint = function(constraint) {

  this.constraints.splice(this.constraints.indexOf(constraint), 1);
};

Point.prototype.add_force = function(x, y) {

  this.vx += x;
  this.vy += y;
};

Point.prototype.pin = function(pinx, piny) {
  this.pin_x = pinx;
  this.pin_y = piny;
};

var Constraint = function(p1, p2) {

  this.p1 = p1;
  this.p2 = p2;
  this.length = spacing;
};

Constraint.prototype.resolve = function() {

  var diff_x = this.p1.x - this.p2.x,
    diff_y = this.p1.y - this.p2.y,
    dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
    diff = (this.length - dist) / dist;

  if (dist > tear_distance) this.p1.remove_constraint(this);

  var px = diff_x * diff * 0.5;
  var py = diff_y * diff * 0.5;

  this.p1.x += px;
  this.p1.y += py;
  this.p2.x -= px;
  this.p2.y -= py;
};

Constraint.prototype.draw = function() {

  ctx.moveTo(this.p1.x, this.p1.y);
  ctx.lineTo(this.p2.x, this.p2.y);
};

var Cloth = function() {

  this.points = [];

  var start_x = canvas.width / 2 - cloth_width * spacing / 2;

  for (var y = 0; y <= cloth_height; y++) {

    for (var x = 0; x <= cloth_width; x++) {

      var p = new Point(start_x + x * spacing, start_y + y * spacing);

      x != 0 && p.attach(this.points[this.points.length - 1]);
      y == 0 && p.pin(p.x, p.y);
      y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])

      this.points.push(p);
    }
  }
};

Cloth.prototype.update = function() {

  var i = physics_accuracy;

  while (i--) {
    var p = this.points.length;
    while (p--) this.points[p].resolve_constraints();
  }

  i = this.points.length;
  while (i--) this.points[i].update(.016);
};

Cloth.prototype.draw = function() {

  ctx.beginPath();

  var i = cloth.points.length;
  while (i--) cloth.points[i].draw();

  ctx.stroke();
};

function update() {

  ctx.clearRect(0, 0, canvas.width, canvas.height);

  cloth.update();
  cloth.draw();

  requestAnimFrame(update);
}

function start() {

  canvas.onmousedown = function(e) {
    mouse.button = e.which;
    mouse.px = mouse.x;
    mouse.py = mouse.y;
    var rect = canvas.getBoundingClientRect();
    mouse.x = e.clientX - rect.left,
      mouse.y = e.clientY - rect.top,
      mouse.down = true;
    e.preventDefault();
  };

  canvas.onmouseup = function(e) {
    mouse.down = false;
    e.preventDefault();
  };

  canvas.onmousemove = function(e) {
    mouse.px = mouse.x;
    mouse.py = mouse.y;
    var rect = canvas.getBoundingClientRect();
    mouse.x = e.clientX - rect.left,
      mouse.y = e.clientY - rect.top,
      e.preventDefault();
  };

  canvas.oncontextmenu = function(e) {
    e.preventDefault();
  };

  boundsx = canvas.width - 1;
  boundsy = canvas.height - 1;

  ctx.strokeStyle = '#888';

  cloth = new Cloth();

  update();
}

window.onload = function() {

  canvas = document.getElementById('c');
  ctx = canvas.getContext('2d');

  canvas.width = 560;
  canvas.height = 350;

  start();
};


谢谢您的帮助。

最佳答案

假设您完全按照原样复制并粘贴了网站,则缺少在CSS周围打开和关闭样式标签,在JS周围缺少脚本标签。

07-26 04:46