我想获得带有音频帧输出节点的AudioGraph的音量。 uwp AudioGraph audio processing这篇文章有一些不错的信息;但是我听不懂。

码:

AudioGraph audioGraph;
AudioDeviceInputNode deviceInputNode;
AudioFrameOutputNode frameOutputNode;

    private async Task InitAudioGraph()
    {
        AudioGraphSettings settings = new AudioGraphSettings(Windows.Media.Render.AudioRenderCategory.Media);

        CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);
        if (result.Status != AudioGraphCreationStatus.Success)
        {
            Debug.WriteLine("AudioGraph creation error: " + result.Status.ToString());
        }
        audioGraph = result.Graph;
        CreateAudioDeviceInputNodeResult result1 = await audioGraph.CreateDeviceInputNodeAsync(Windows.Media.Capture.MediaCategory.Media);

        if (result1.Status != AudioDeviceNodeCreationStatus.Success)
        {
            // Cannot create device output node
            Debug.WriteLine(result.Status.ToString());
            return;
        }
        deviceInputNode = result1.DeviceInputNode;
        frameOutputNode = audioGraph.CreateFrameOutputNode();
        frameOutputNode.Start();
        audioGraph.QuantumProcessed += AudioGraph_QuantumProcessed;
    }
    private void AudioGraph_QuantumProcessed(AudioGraph sender, object args)
    {
        Debug.WriteLine("event called");
        AudioFrame frame = frameOutputNode.GetFrame();
        ProcessFrameOutput(frame);
    }
    unsafe private void ProcessFrameOutput(AudioFrame frame)
    {
        using (AudioBuffer buffer = frame.LockBuffer(AudioBufferAccessMode.Write))
        using (IMemoryBufferReference reference = buffer.CreateReference())
        {
            byte* dataInBytes;
            uint capacityInBytes;
            float* dataInFloat;

            // Get the buffer from the AudioFrame
            ((IMemoryBufferByteAccess)reference).GetBuffer(out dataInBytes, out capacityInBytes);

            dataInFloat = (float*)dataInBytes;
    }

    [ComImport]
    [Guid("5B0D3235-4DBA-4D44-865E-8F1D0E4FD04D")]
    [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
        unsafe interface IMemoryBufferByteAccess
    {
        void GetBuffer(out byte* buffer, out uint capacity);
    }

上一篇文章解释了由于许多输入通道而导致的量子元素数量。但是即使假设一个通道,如果我打印这些元素,它们仍然没有任何意义。多数值为0,有些大于1。
码:
for (int i = 0; i < audioGraph.SamplesPerQuantum; i++)
            Debug.WriteLine(dataInFloat[i]);

谢谢。

最佳答案



在启动音频图之前,需要使用 AudioDeviceInputNode.AddOutgoingConnection 方法将输入和输出节点链接在一起:

deviceInputNode = result1.DeviceInputNode;
frameOutputNode = audioGraph.CreateFrameOutputNode();
deviceInputNode.AddOutgoingConnection(frameOutputNode);
audioGraph.Start();
audioGraph.QuantumProcessed += AudioGraph_QuantumProcessed;

c# - 如何使用AudioGraph获得音量读数-UWP-LMLPHP



为什么启动输出节点?请调用AudioGraph.Start()方法启动音频图,否则将不调用QuantumProcessed事件。

08-28 02:48