我可以先结束。我正在尝试让玩家在奇怪的回合甚至CPU的回合上都能做到。

public static void main(String[] args) {

    Random random = new Random();

    Scanner keyboard = new Scanner(System.in);

    String mage = "mage";

    System.out.println("mage, warrior, assassin, ranger?");

    String input = keyboard.nextLine();

    int playerAttackDice = random.nextInt(20) + 1;
    int cpuAttackDice = random.nextInt(20) + 1;
    int playerDefenseDice = random.nextInt(5) + 1;
    int cpuDefenseDice = random.nextInt(5) + 1;

    int turn = 1;


    while(mage.equalsIgnoreCase(input)) {
        Mage player = new Mage();
        Warrior CPU = new Warrior();

        System.out.println("You have selected: mage");

        System.out.println("Your Attack Power is: "  + player.getMageAttack());
        System.out.println("Your Defense is: " + player.getMageDefense());
        System.out.println("Your Health is: " + player.getMageHealth());

        System.out.println("Your enemy is a: warrior");

        System.out.println("Enemy Attack Power is: "  + CPU.getMageAttack());
        System.out.println("Enemy Defense is: "  + CPU.getMageDefense());
        System.out.println("Enemy Health is: "  + CPU.getMageHealth());

        System.out.println();


这是转弯开始的地方。我试图对其进行设置,以使其在CPU运行时以奇数形式播放。我什至以正确的方式来处理吗?任何帮助将不胜感激。

        while(player.mageHealth != 0) {
            System.out.println("Your health is: " + player.mageHealth);

            for(turn = 1; turn % 1 ==0; turn++) {
            if(turn % 1==0) {
                System.out.println("Your dice roll is:" + playerAttackDice);
                int playerDamage = playerAttackDice + player.mageAttack;
                int cpuDefense = cpuDefenseDice + CPU.mageDefense;
                System.out.println(playerDamage);
                System.out.println(cpuDefense);

                System.out.println("CPU health is: " + (CPU.mageHealth + cpuDefense - playerDamage ));
                return;
            }

            }
            turn++;
            for(turn = 2; turn % 2 ==0; turn++) {
            while(turn % 2==0) {
                System.out.println("CPU dice roll is:" + cpuAttackDice);
                System.out.println("Your dice roll is:" + playerDefenseDice);
                int cpuDamage = playerDefenseDice + player.mageAttack;
                int playerDefense = cpuAttackDice + CPU.mageHealth;
                System.out.println(cpuDamage);
                System.out.println(playerDefense);
            }
            }



        }

        System.out.println("end loop");
        break;

}


}

最佳答案

如果您想让Player和CPU一步一步地移动他们的动作-只需将它们的动作一个接一个地放置,而不会出现内部循环和复杂的情况

while (!game.isOver()) {
 player.makeMove();
 cpu.makeMove();
}


或将您的代码放在那里

while(player.mageHealth > 0) { // game over condition
    //player move
    System.out.println("Your health is: " + player.mageHealth);

    System.out.println("Your dice roll is:" + playerAttackDice);
    int playerDamage = playerAttackDice + player.mageAttack;
    int cpuDefense = cpuDefenseDice + CPU.mageDefense;
    System.out.println(playerDamage);
    System.out.println(cpuDefense);

    System.out.println("CPU health is: " + (CPU.mageHealth + cpuDefense - playerDamage ));

    //cpu move
    System.out.println("CPU dice roll is:" + cpuAttackDice);
    System.out.println("Your dice roll is:" + playerDefenseDice);
    int cpuDamage = playerDefenseDice + player.mageAttack;
    int playerDefense = cpuAttackDice + CPU.mageHealth;
    System.out.println(cpuDamage);
    System.out.println(playerDefense);

    player.mageHealth = player.mageHealth + playerDefence - cpuDamage;
}

10-07 13:59
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