我正在尝试制作一个程序,当单击一个按钮然后在屏幕上显示输出时,它会生成一个随机数。但是,我无法通过JLabel将保存随机数的变量传递给类,以便可以在该类中使用它。我编写了一个程序,以使其易于演示:

import java.awt.BorderLayout;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;

public class Main{
    public static void main(String[] args){

    JFrame mainFrame = new JFrame("Experiment");
    mainFrame.setSize(500,500);
    mainFrame.setVisible(true);

    Panel panel = new Panel();
    mainFrame.getContentPane().add(panel);

    JLabel output = new JLabel("This is where the result from the num variable in the numGenerator class would go");
    panel.add(output);

    JButton numGenerator = new JButton("Generate Number");
    panel.add(numGenerator);
    numGenerator.addActionListener(new numGenerator());

    }

static class numGenerator implements ActionListener{
    public void ActionPerfomed (ActionEvent e){

        int num; //This is the variable I want to be passed to the
                 //Main class so it can be displayed in the "output" Jlabel.

        Random dice = new Random();
        num = dice.nextInt(3);

    }

    @Override
    public void actionPerformed(ActionEvent arg0) {
        // TODO Auto-generated method stub

    }
}
}


我在线上看到了其他帮助,以创建该类的对象,然后在要使用该变量的类中使用该对象,但是在这种情况下,我无法使用它。

最佳答案

您可以使用多种方法来完成此任务...

你可以...

使类,实例变量可供numGenerator直接访问...

public class Main{
    public static void main(String[] args){
        new Main();
    }

    // This variable will be visible to the inner class numGenerator
    private JLabel output;

    public Main() {
        JFrame mainFrame = new JFrame("Experiment");
        mainFrame.setSize(500,500);
        mainFrame.setVisible(true);

        Panel panel = new Panel();
        mainFrame.getContentPane().add(panel);

        output = new JLabel("This is where the result from the num variable in the numGenerator class would go");
        panel.add(output);

        JButton numGenerator = new JButton("Generate Number");
        panel.add(numGenerator);
        numGenerator.addActionListener(new numGenerator());
    }

    public class numGenerator implements ActionListener{
        public void actionPerformed(ActionEvent e){

            Random dice = new Random();
            int num = dice.nextInt(3);
            output.setText(Integer.toString(num));

        }
    }
}


这将您的操作与标签紧密结合在一起,使代码的可重用性降低。

你可以...

将要更改的标签的引用传递到numGenerator ...

public class Main{
    public static void main(String[] args){
        new Main();
    }

    public Main() {
        JFrame mainFrame = new JFrame("Experiment");
        mainFrame.setSize(500,500);
        mainFrame.setVisible(true);

        Panel panel = new Panel();
        mainFrame.getContentPane().add(panel);

        JLabel output = new JLabel("This is where the result from the num variable in the numGenerator class would go");
        panel.add(output);

        JButton numGenerator = new JButton("Generate Number");
        panel.add(numGenerator);
        numGenerator.addActionListener(new numGenerator(output));
    }

    public class numGenerator implements ActionListener{
        private JLabel label;

        public numGenerator(JLabel label) {
            this.label = label;
        }

        public void actionPerformed(ActionEvent e){

            Random dice = new Random();
            int num = dice.nextInt(3);
            if (label != null) {
                label.setText(Integer.toString(num));
            }

        }
    }
}


这使numGenerator更可重用,因为它不依赖于JLabel的单个实例

你可以...

使用Observer style pattern可以告诉一些有兴趣的一方正在生成新的号码...

public class Main{
    public static void main(String[] args){
        new Main();
    }

    public Main() {
        JFrame mainFrame = new JFrame("Experiment");
        mainFrame.setSize(500,500);
        mainFrame.setVisible(true);

        Panel panel = new Panel();
        mainFrame.getContentPane().add(panel);

        final JLabel output = new JLabel("This is where the result from the num variable in the numGenerator class would go");
        panel.add(output);

        JButton numGenerator = new JButton("Generate Number");
        panel.add(numGenerator);
        numGenerator.addActionListener(new numGenerator(new NumberGeneratorListener() {
            public void numberGenerated(int number) {
                output.setText(Integer.toString(number));
            }
        }));
    }

    public interface NumberGeneratorListener {
        public void numberGenerated(int number);
    }

    public class numGenerator implements ActionListener{
        private NumberGeneratorListener listener;

        public numGenerator(NumberGeneratorListener listener) {
            this.listener = listener;
        }

        public void actionPerformed(ActionEvent e){

            Random dice = new Random();
            int num = dice.nextInt(3);
            if (listener != null) {
                listener.numberGenerated(num);
            }

        }
    }
}


这不仅使numGenerator与代码的其余部分解耦,因为它不依赖于代码的任何其他部分,而且还使其具有极高的可重用性,因为它不在乎数字在何处或如何使用,即由观察者/听众决定...

旁注...

您可能还需要通读...


Initial Threads
Code Conventions for the Java Programming Language

07-26 02:57