如何在libGDX中指定具有色相,饱和度和亮度的颜色,而不是r,g,b,a值。我注意到Color构造函数仅接受rgba,至少自动补全仅提供rgba。这有可能吗?我想创建一个从hue = 0到hue = 255的渐变。
最佳答案
我不认为这是Libgdx内置的,除非自上次检查以来已添加了它。我为此做了一个实用方法。它将色相,饱和度和值视为0到1之间的值。(因此,如果您使用的是比例尺,请预先除以255)。对于色调,它从红色到黄色到绿色到青色到蓝色到洋红色再回到红色。或者,也许方向相反,忘记了。我改编自Android颜色类的算法。
public static Color setColor (Color target, float hue, float saturation, float value){
saturation = MathUtils.clamp(saturation, 0.0f, 1.0f);
while (hue < 0) hue++;
while (hue >= 1) hue--;
value = MathUtils.clamp(value, 0.0f, 1.0f);
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
final float hf = (hue - (int) hue) * 6.0f;
final int ihf = (int) hf;
final float f = hf - ihf;
final float pv = value * (1.0f - saturation);
final float qv = value * (1.0f - saturation * f);
final float tv = value * (1.0f - saturation * (1.0f - f));
switch (ihf) {
case 0: // Red is the dominant color
red = value;
green = tv;
blue = pv;
break;
case 1: // Green is the dominant color
red = qv;
green = value;
blue = pv;
break;
case 2:
red = pv;
green = value;
blue = tv;
break;
case 3: // Blue is the dominant color
red = pv;
green = qv;
blue = value;
break;
case 4:
red = tv;
green = pv;
blue = value;
break;
case 5: // Red is the dominant color
red = value;
green = pv;
blue = qv;
break;
}
return target.set(red, green, blue, target.a);
}