我正在为Sudoku开发GUI。我的Droid(SudokuFree)有一个不错的应用程序,我想复制其功能并添加一个小功能(保存开发板,继续,然后根据需要还原)。一些代码已被注释掉以使其更像SSCCE,如果您有疑问,请参阅第二篇文章。有两篇文章对我有很大帮助,我从他们那里借了很多下面的代码。
Action listener for JButton array
Building a GUI for a Sudoku Solver (Complete with ASCII Example)
我的问题是JButtons只有在它们重叠时才可见。我搜索了以前的帖子,只找到了对setVisible(true)的引用。
谢谢
public class RunSudokuNinja implements Runnable{
@Override
public void run() {
//SudokuEngineInterface sudokuEngine = new SudokuEngine();
SudokuView sudokuView = new SudokuView();
//sudokuView.setSudokuImplementation(sudokuEngine);
sudokuView.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new RunSudokuNinja());
}
}
public class SudokuView extends JFrame{
//SudokuController controller;
//SudokuEngine sudokuEngine;
private static final int width = 500;
private static final int height = 650;
private static final int yMar = 100;
private static final int xMar = 25;
private static final int cellSize = 40;
private static final int gridSpace = 3;
private static final int secSpace = 9;
public JButton[][] btnz = new JButton[9][9];
public SudokuView() {
//controller = new SudokuController();
//sudokuEngine = new SudokuEngine();
setTitle("Sudoku Ninja 0.1");
setSize(width, height);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(null);
setBackground(Color.GRAY);
int y=yMar;
for (int r=0;r<9;r++){
int x=xMar;
for (int c=0;c<9;c++){
btnz[r][c]=new JButton("1");
btnz[r][c].setBounds(x,y,cellSize,cellSize);
btnz[r][c].setVisible(true);
add(btnz[r][c]);
if (c==2||c==5){
x = x+cellSize+secSpace;
}else{
x = x+cellSize+gridSpace;
}
}
if (r==2||r==5){
y = y+cellSize+secSpace;
}else{
y = y+cellSize+gridSpace;
}
}
setVisible(true);
}
@Override
public void paint(Graphics g){
}
public void setSudokuImplementation(SudokuEngineInterface listener) {
//controller.setListener(listener);
}
}
最佳答案
您正在覆盖paint
方法,告诉它什么也不做,将您的paint()
更正为:
public void paint(Graphics g){
super.paint(g);
//do whatever you need to do here
}