import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.ActionListener;
public class Minesweeper extends JFrame implements MouseListener, ActionListener
{
public int gridRows;
public int gridColumns;
int mines;
private JMenuBar menuBar;
private JMenu Difficulty;
private JMenu Options;
private int numberofMines;
private int row, col;
JMenuItem Expert, Intermediate, Easy;
JButton[][] easyGrid;
Tile[][] squares = new Tile[9][9];
Container box = getContentPane();
private JLabel flagcounter;
private JLabel timecounter;
private Font f1 = new Font("Brush Script", Font.BOLD,20);
int easyflags = 10;
public static void main(String args[])
{
Minesweeper myGui = new Minesweeper();
myGui.setVisible(true);
}
public Minesweeper()
{
super();
setLayout(null);
makeBoard(9, 9);
initUI();
setJMenuBar(menuBar);
menuBar.add(Difficulty);
menuBar.add(Options);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocation(800,200);
setSize(500, 600);
setTitle("Minesweeper");
setVisible(true);
flagcounter = new JLabel("0"+easyflags, SwingConstants.CENTER);
flagcounter.setBounds(20, 20, 50, 40);
flagcounter.setFont(f1);
flagcounter.setBackground(Color.black);
flagcounter.setForeground(Color.red);
flagcounter.setOpaque(true);
flagcounter.setBorder(BorderFactory.createLineBorder(Color.black));
flagcounter.setVisible(true);
add(flagcounter);
}
private void makeBoard(int rowsX, int columnsY)
{
gridRows = rowsX;
gridColumns = columnsY;
easyGrid = new JButton[rowsX][columnsY]; // sets the grid size from the parameters given
squares = new Tile[gridRows][gridColumns];
for (int i = 0; i<rowsX; i++)
{
for (int j = 0; j<columnsY; j++)
{
squares[i][j] = new Tile(i, j);
squares[i][j].setBounds(25+(i*50),(j*50) + 100,50,50);
squares[i][j].setHorizontalAlignment(SwingConstants.CENTER);
squares[i][j].setBorder(BorderFactory.createLineBorder(Color.DARK_GRAY));
squares[i][j].addMouseListener(this);
box.add(squares[i][j]);
}
}
repaint();
}
public Tile get(int i, int j)
{
return squares [i][j];
}
final void initUI()
{
menuBar = new JMenuBar();
Difficulty = new JMenu("Difficulty");
Options = new JMenu("Options");
JMenuItem easy = new JMenuItem("Easy");
easy.addActionListener(this);
easy.setToolTipText("New 9x9 game with 10 bombs.");
JMenuItem medium = new JMenuItem("Medium");
medium.addActionListener(this);
medium.setToolTipText("New 16x16 game with 40 bombs");
JMenuItem hard = new JMenuItem("Hard");
hard.addActionListener(this);
hard.setToolTipText("New 30x16 game with 99 bombs");
JMenuItem custom = new JMenuItem("custom");
custom.addActionListener(this);
custom.setToolTipText("Set a custom layout for a minesweeper game");
JMenuItem oExit = new JMenuItem("Exit");
oExit.addActionListener(this);
oExit.setToolTipText("Exit the game");
Difficulty.add(easy);
Difficulty.add(medium);
Difficulty.add(hard);
Options.add(oExit);
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource() instanceof Tile)
{
}
if(e.getSource() instanceof JMenuItem)
{
String menu;
menu = e.getActionCommand();
if (menu.equals("Exit"))
{
System.exit(0);
}
if (menu.equals("Easy"))
{
setSize(500,600);
makeBoard(9,9);
// TODO need to reset the board
}
if (menu.equals("Medium"))
{
setSize(850,950);
//TODO figure out how to change the flag counter...
makeBoard(16, 16);
}
if (menu.equals("Hard"))
{
setSize(1550,950);
makeBoard(30,16);
}
}
}
public void mouseClicked(MouseEvent e)
{
if(e.getSource() instanceof Tile)
{
Tile clicked = (Tile)e.getSource();
//Test Statements
System.out.println("Row " + clicked.getColumn() + " Column " + clicked.getRow());
System.out.println("This tile is: " + clicked.getOccupied());
if(e.getButton() == MouseEvent.BUTTON3)
{
clicked.setForeground(Color.BLUE);
clicked.setOccupied('f');
clicked.setBackground(Color.LIGHT_GRAY);
}
}
}
public void mouseEntered(MouseEvent arg0)
{
if(arg0.getSource() instanceof Tile)
{
Tile entered = (Tile)arg0.getSource();
entered.setBorder(BorderFactory.createLineBorder(Color.blue));
}
}
@Override
public void mouseExited(MouseEvent arg0)
{
Tile exited = (Tile)arg0.getSource();
exited.setBorder(BorderFactory.createLineBorder(Color.black));
}
@Override
public void mousePressed(MouseEvent arg0)
{
// TODO Auto-generated method stub
if(arg0.getSource() instanceof Tile)
{
}
}
@Override
public void mouseReleased(MouseEvent arg0)
{
// TODO Auto-generated method stub
}
}
这是主要的课程
import java.awt.Color;
import java.awt.Image;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
// Tile class for mine sweeper
public class Tile extends JLabel
{
private char occupied;
private int column;
private int row;
private JLabel OccupiedB;
private JLabel OccupiedC;
private JLabel OccupiedE;
private JLabel OccupiedF;
//Icon flag = new ImageIcon("flag.ico");
/*
whatever.setIcon(new ImageIcon("filename.ext"));
or
Icon myIcon = new ImageIcon("filename.ext");
whatever.setIcon(myIcon);
*/
public Tile(int col, int newRow)
{
super();
setBackground(Color.GRAY);
setOpaque(true);
occupied = 'g';
column = col;
row = newRow;
}
public boolean setOccupied(char Ecolumn)
{
occupied = Ecolumn;
if(occupied == 'b') // If the tile is a bomb
{
}
else if(occupied == 'c') // If the tile is clear
{
setBackground(Color.WHITE);
}
else if(occupied == 'e') // If the tile is empty or surrounding a bomb
{
}
else if(occupied == 'f') // If the tile is a flag
{
setText("F");
//setIcon(new ImageIcon("flag.ico"));
}
return true;
}
public int getColumn()
{
return column;
}
public void setColumn(int column)
{
this.column = column;
}
public int getRow()
{
return row;
}
public JLabel getOccupiedB()
{
return OccupiedB;
}
public void setOccupiedB(JLabel occupiedB)
{
OccupiedB = occupiedB;
}
public JLabel getOccupiedC()
{
return OccupiedC;
}
public void setOccupiedC(JLabel occupiedC)
{
OccupiedC = occupiedC;
}
public JLabel getOccupiedE()
{
return OccupiedE;
}
public void setOccupiedE(JLabel occupiedE)
{
OccupiedE = occupiedE;
}
public JLabel getOccupiedF()
{
return OccupiedF;
}
public void setOccupiedF(JLabel occupiedF)
{
OccupiedF = occupiedF;
}
public void setRow(int row)
{
this.row = row;
}
public char getOccupied()
{
return occupied;
}
}
这是瓷砖课
我不了解如何在更改难度时基本重置板,或者当我计划设置自定义板选项时,如何根据给定的瓷砖数量自动调整板的大小。
如果你不能说...我是新来的代码。谢谢您的帮助。
最佳答案
这不是已经大部分完成了吗?
if (menu.equals("Easy"))
{
setSize(500,600);
makeBoard(9,9);
// TODO need to reset the board
}
if (menu.equals("Medium"))
{
setSize(850,950);
//TODO figure out how to change the flag counter...
makeBoard(16, 16);
}
if (menu.equals("Hard"))
{
setSize(1550,950);
makeBoard(30,16);
}
有人从菜单中选择一个选项会触发一个事件。事件处理程序包含一个if / else块,该块可以:退出,设置为easy,设置为medium,设置为hard。就我所知,所有板块的“已占用”都设置为“ g”(灰色?),makeBoard函数处理实际的灰色板块显示。如果您问的是炸弹等的实际产生情况,那么我什么都没看到。它要么为您处理,但您没有提供代码,要么您必须自己编写。
您需要将int easyFlags设置为针对该特定难度获得的数量。
您需要将flagCounter标签设置为0。
您需要将时间计数器标签设置为t0 0。
您需要将int地雷设置为任意数量,以解决困难。
对于menu.equals(“ Easy”)如果被阻止,它将类似于:
if (menu.equals("Easy"))
{
setSize(500,600);
makeBoard(9,9);
flagCounter.setText("0");
timecounter.setText("0"); //or "0:00" or w/e
mines = 10;
easyFlags = 10;
}
可能还有更多,但我不想做显然为您的某种学校项目,哈哈