调用IDXGISwapChain::ResizeBuffer()
时,调用失败,并从HRESULT 0x887a0001
返回此错误,也称为DXGI_ERROR_INVALID_CALL
。
在此调用之前发生的是,我调用ID3D11DeviceContext::ClearState()
并释放ID3D11RenderTargetView
和ID3D11DepthStencilView
。
以上视图是绑定到IDXGISwapChain
的唯一视图。
我将在下面发布代码,向所有人显示,如果有人可以进一步帮助我解决此问题,将不胜感激:
void SRNTY_API Direct3D11::D3D11ResizeBuffers(void)
{
mResizing = true;
RECT rect;
GetWindowRect(mhWnd, &rect);
mRenderTargetWidth = rect.right - rect.left;
mRenderTargetHeight = rect.bottom - rect.top;
if (gDXGI.GetSwapChain() != NULL)
{
assert(mD3D11DeviceContext);
assert(mD3D11Device);
assert(gDXGI.GetSwapChain());
if (mD3D11DeviceContext)
mD3D11DeviceContext->ClearState();
if (mD3D11RenderTargetView)
if (FAILED(result = mD3D11RenderTargetView->Release()))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR21_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (mD3D11DepthStencilView)
if (FAILED(result = mD3D11DepthStencilView->Release()))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR22_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->ResizeBuffers(1, mRenderTargetWidth, mRenderTargetHeight,
DXGI_FORMAT_R8G8B8A8_UNORM, 0))) // the offending line
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR23_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mD3D11RenderTargetView)))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR24_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mD3D11DepthStencilView)))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR25_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
D3D11_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
viewport.Width = mRenderTargetWidth;
viewport.Height = mRenderTargetHeight;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;
if ((mD3D11DeviceContext != NULL) && (mD3D11RenderTargetView != NULL) && (mD3D11DepthStencilView != NULL))
{
mD3D11DeviceContext->OMSetRenderTargets(1, &mD3D11RenderTargetView, mD3D11DepthStencilView);
mD3D11DeviceContext->RSSetViewports(1, &viewport);
mResizing = false;
return;
}
else
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR26_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
SRNTY::gErrorHandler->EmergencyShutDown();
ERROR(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR26_D3D11ResizeBuffers).c_str());
return;
}
}
}
请帮忙,如果有某种方法,我可以使用调试器在调用时查看绑定到交换链的内容,那会很棒。
谢谢,希望能有所帮助:)
最佳答案
如果使用前后缓冲区,则ResizeBuffers
方法的第一个参数不能为1
。将该值更改为2
,或指定0
保持原始值。