我正在尝试创建一个基于文本的虚拟宠物护理游戏。我希望能够给您两个宠物(具有属性的对象)和通过修改对象属性与这些对象进行交互的函数。所以这是我所拥有的:
function Pet(pet_name){
this.pet_name = pet_name;
this.pet_hunger = Math.floor((Math.random() * 10) + 1);
this.pet_health = Math.floor((Math.random() * 10) + 1);
this.pet_happiness = Math.floor((Math.random() * 10) + 1);
this.feed = feed;
this.show = show;
}
pet1 = new Pet("Brian");
pet2 = new Pet("Lassy");
function feed(){
var amount = Math.floor((Math.random() *2) + 1);
this.pet_hunger = this.pet_hunger - amount;
if (this.pet_hunger < 0){
this.pet_hunger = 0;
}
this.show();
}
function show(){
var the_string = "";
if (this.pet_health === 0){
the_string = this.pet_name + " is dead!";
}
else {
the_string += "Name: " + this.pet_name;
the_string += "Hunger: " + this.pet_name;
the_string += "Health: " + this.pet_health;
the_string += "Happiness: " + this.pet_happinesss;
}
}
当我运行代码时:
console.log(pet1);
console.log(pet1.feed());
console.log(pet1);
我收到以下信息:
{ pet_name: 'Brian',
pet_hunger: 4,
pet_health: 4,
pet_happiness: 10,
feed: [Function: feed],
show: [Function: show] }
undefined
{ pet_name: 'Brian',
pet_hunger: 2,
pet_health: 4,
pet_happiness: 10,
feed: [Function: feed],
show: [Function: show] }
这样我们就可以看到
feed
函数正在工作。但是,我仍然不确定为什么显示未定义。现在,我创建了一个名为show
的函数。这应该显示四个人的状态(姓名,饥饿,健康,幸福)。但是,当我尝试运行时:console.log(pet1.show);
console.log(pet1.feed());
console.log(pet1);
我收到以下信息:
[Function: show]
undefined
{ pet_name: 'Brian',
pet_hunger: 4,
pet_health: 1,
pet_happiness: 9,
feed: [Function: feed],
show: [Function: show] }
我不确定为什么我的
show
函数无法正常工作。我真的只是想让我的控制台清晰显示:名称:
饥饿:
健康:
幸福:
有想法吗?
最佳答案
例如,提要方法可以是:
function feed(amountOfFood){
this.hunger += amountOfFood; //Same as this.hunger = this.hunger + amountOfFood;
}
然后,您大概会有一种由用户调用此方法的方式,但是我不确定您如何计划与游戏进行交互的用户,因此无法解释更多...