我试图在Wikipedia https://en.wikipedia.org/wiki/Maze_generation_algorithmRandomized_Prim's_algorithm上遵循此伪代码
但是我的代码只会生成一个完整的网格。我对算法的功能了解不足。有人可以帮我解释我做错了吗?
我看过一些资料,但我无法解决
public class MazeGen {
private int dimension, nodeCounter;
private Node[][] nodes;
private List<Edge> walls;
public static void main(String[] args) {
MazeGen g = new MazeGen(20);
g.generate();
g.printMaze();
}
private void generate() {
pickCell();
generateMaze();
}
private void generateMaze() {
while (!walls.isEmpty()) {
int v;
Edge wall = walls.get(ThreadLocalRandom.current().nextInt(walls.size()));
if ((!wall.nodes[0].visited && wall.nodes[1].visited)
|| (wall.nodes[0].visited && !wall.nodes[1].visited)) {
if (!wall.nodes[0].visited)
v = 0;
else
v = 1;
includeNode(wall.nodes[v]);
wall.nodes[Math.abs(v - 1)].visited = true;
}
walls.remove(wall);
}
}
private void pickCell() {
int i = ThreadLocalRandom.current().nextInt(dimension);
int j = ThreadLocalRandom.current().nextInt(dimension);
includeNode(nodes[i][j]);
}
private void includeNode(Node node) {
node.visited = true;
node.partOfMaze = true;
walls.addAll(node.edges);
}
public void printMaze() {
for (int i = 0; i < dimension; i++) {
System.out.println();
for (int j = 0; j < dimension; j++) {
if (nodes[i][j].partOfMaze) {
System.out.print(".");
} else
System.out.print("p");
}
}
}
public MazeGen(int n) {
nodes = new Node[n][n];
walls = new ArrayList<Edge>();
dimension = n;
createNodes();
connectAdjacents();
}
private void connectAdjacents() {
for (int i = 0; i < dimension; i++) {
for (int j = 0; j < dimension; j++) {
verifyConnection(i, j, i, j + 1);
verifyConnection(i, j, i + 1, j);
}
}
}
private void verifyConnection(int i, int j, int arg1, int arg2) {
if (arg1 < dimension && arg2 < dimension)
connect(i, j, arg1, arg2);
}
private void createNodes() {
for (int i = 0; i < dimension; i++) {
for (int j = 0; j < dimension; j++) {
nodes[i][j] = new Node();
}
}
}
private void connect(int row, int col, int row2, int col2) {
nodes[row][col].edges.add(new Edge(nodes[row][col], nodes[row2][col2]));
nodes[row2][col2].edges.add(new Edge(nodes[row][col], nodes[row2][col2]));
}
private class Node {
boolean visited, partOfMaze;
int number;
List<Edge> edges;
Node() {
number = nodeCounter++;
edges = new ArrayList<Edge>();
}
@Override
public String toString() {
return String.valueOf(number);
}
}
private class Edge {
Node[] nodes;
Edge(Node n, Node n2) {
nodes = new Node[2];
nodes[0] = n;
nodes[1] = n2;
}
@Override
public String toString() {
return nodes[0] + "-" + nodes[1];
}
}
最佳答案
我认为您的算法正确,但是您没有保持正确的输出。
所有节点都应该是迷宫的一部分。应该是迷宫一部分的墙是当您处理它们时连接两个访问的节点的墙。
制作输出墙的另一个数组,然后在generateMaze方法中设置值。
private void generateMaze() {
while (!walls.isEmpty()) {
int v;
Edge wall = walls.get(ThreadLocalRandom.current().nextInt(walls.size()));
if ((!wall.nodes[0].visited && wall.nodes[1].visited)
|| (wall.nodes[0].visited && !wall.nodes[1].visited)) {
if (!wall.nodes[0].visited)
v = 0;
else
v = 1;
includeNode(wall.nodes[v]);
wall.nodes[Math.abs(v - 1)].visited = true;
/////////////////////////////////////
// remove this wall from the output walls
/////////////////////////////////////
} else {
////////////////////////////////
// add this wall to the output walls
////////////////////////////////
}
walls.remove(wall);
}
}