如何获得表示沿 QPainterPath 单击的点的百分比。例如,假设我有一条线,如下图所示,用户单击 QPainterPath,由红点表示。我想记录点沿路径下降的百分比。在这种情况下,它将打印 0.75,因为该点位于 75% 左右。
这些是已知变量:
# QPainterPath
path = QPainterPath()
path.moveTo( QPointF(10.00, -10.00) )
path.cubicTo(
QPointF(114.19, -10.00),
QPointF(145.80, -150.00),
QPointF(250.00, -150.00)
)
# User Clicked Point
QPointF(187.00, -130.00)
更新!
我的目标是让用户能够点击路径并插入一个点。下面是我到目前为止的代码。您将在视频中看到在点之间添加点时似乎失败。只需单击路径即可插入一个点。
观看错误的视频链接:
https://youtu.be/nlWyZUIa7II
import sys
from PySide.QtGui import *
from PySide.QtCore import *
import random, math
class MyGraphicsView(QGraphicsView):
def __init__(self):
super(MyGraphicsView, self).__init__()
self.setDragMode(QGraphicsView.RubberBandDrag)
self.setCacheMode(QGraphicsView.CacheBackground)
self.setHorizontalScrollBarPolicy( Qt.ScrollBarAlwaysOff )
self.setVerticalScrollBarPolicy( Qt.ScrollBarAlwaysOff )
def mousePressEvent(self, event):
item = self.itemAt(event.pos())
if event.button() == Qt.LeftButton and isinstance(item, ConnectionItem):
percentage = self.percentageByPoint(item.shape(), self.mapToScene(event.pos()))
item.addKnotByPercent(percentage)
event.accept()
elif event.button() == Qt.MiddleButton:
super(MyGraphicsView, self).mousePressEvent(event)
# connection methods
def percentageByPoint(self, path, point, precision=0.5, width=3.0):
percentage = -1.0
if path.contains(point):
t = 0.0
d = []
while t <=100.0:
d.append(QVector2D(point - path.pointAtPercent(t/100.0)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage
class MyGraphicsScene(QGraphicsScene):
def __init__(self, parent):
super(MyGraphicsScene, self).__init__()
self.setBackgroundBrush(QBrush(QColor(50,50,50)))
class KnotItem(QGraphicsEllipseItem):
def __init__(self, parent=None,):
super(self.__class__, self).__init__(parent)
self.setAcceptHoverEvents(True)
self.setFlag(self.ItemSendsScenePositionChanges, True)
self.setFlag(self.ItemIsSelectable, True) # false
self.setFlag(self.ItemIsMovable, True) # false
self.setRect(-6, -6, 12, 12)
# Overrides
def paint(self, painter, option, widget=None):
painter.save()
painter.setRenderHint(QPainter.Antialiasing)
painter.setPen(QPen(QColor(30,30,30), 2, Qt.SolidLine))
painter.setBrush(QBrush(QColor(255,30,30)))
painter.drawEllipse(self.rect())
painter.restore()
def itemChange(self, change, value):
if change == self.ItemScenePositionHasChanged:
if self.parentItem():
self.parentItem().update()
return super(self.__class__, self).itemChange(change, value)
def boundingRect(self):
rect = self.rect()
rect.adjust(-1,-1,1,1)
return rect
class ConnectionItem(QGraphicsPathItem):
def __init__(self, startPoint, endPoint, parent=None):
super(ConnectionItem, self).__init__()
self._hover = False
self.setAcceptHoverEvents(True)
self.setFlag( QGraphicsItem.ItemIsSelectable )
self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
self.setZValue(-100)
self.startPoint = startPoint
self.endPoint = endPoint
self.knots = []
self.update()
def getBezierPath(self, points=[], curving=1.0):
# Calculate Bezier Line
path = QPainterPath()
curving = 1.0 # range 0-1
if len(points) < 2:
return path
path.moveTo(points[0])
for i in range(len(points)-1):
startPoint = points[i]
endPoint = points[i+1]
# use distance as mult, closer the nodes less the bezier
dist = math.hypot(endPoint.x() - startPoint.x(), endPoint.y() - startPoint.y())
# multiply distance by 0.375
offset = dist * 0.375 * curving
ctrlPt1 = startPoint + QPointF(offset,0);
ctrlPt2 = endPoint + QPointF(-offset,0);
# print startPoint, ctrlPt1, ctrlPt2, endPoint
path.cubicTo(ctrlPt1, ctrlPt2, endPoint)
return path
def drawPath(self, pos=None):
# Calculate Bezier Line
points = [self.startPoint]
for k in self.knots:
points.append(k.scenePos())
points.append(self.endPoint)
path = self.getBezierPath(points)
self.setPath(path)
def update(self):
super(self.__class__, self).update()
self.drawPath()
def paint(self, painter, option, widget):
painter.setRenderHints( QPainter.Antialiasing | QPainter.SmoothPixmapTransform | QPainter.HighQualityAntialiasing, True )
pen = QPen(QColor(170,170,170), 2, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)
if self.isSelected():
pen.setColor(QColor(255, 255, 255))
elif self.hover:
pen.setColor(QColor(255, 30, 30))
painter.setPen(pen)
painter.drawPath(self.path())
def shape(self):
'''
Description:
This is super important for creating a more accurate path used for
collision detection by cursor.
'''
qp = QPainterPathStroker()
qp.setWidth(15)
qp.setCapStyle(Qt.SquareCap)
return qp.createStroke(self.path())
def hoverEnterEvent(self, event):
self.hover = True
self.update()
super(self.__class__, self).hoverEnterEvent(event)
def hoverLeaveEvent(self, event):
self.hover = False
self.update()
super(self.__class__, self).hoverEnterEvent(event)
def addKnot(self, pos=QPointF(0,0)):
'''
Description:
Add not based on current location of cursor or inbetween points on path.
'''
knotItem = KnotItem(parent=self)
knotItem.setPos(pos)
self.knots.append(knotItem)
self.update()
def addKnotByPercent(self, percentage=0.0):
'''
Description:
The percentage value should be between 0.0 and 100.0. This value
determines the location of the point and it's index in the knots list.
'''
if percentage < 0.0 or percentage > 100.0:
return
# add item
pos = self.shape().pointAtPercent(percentage*.01)
knotItem = KnotItem(parent=self)
knotItem.setPos(pos)
index = int(len(self.knots) * (percentage*.01))
print len(self.knots), (percentage), index
self.knots.insert(index, knotItem)
self.update()
# properties
@property
def hover(self):
return self._hover
@hover.setter
def hover(self, value=False):
self._hover = value
self.update()
class MyMainWindow(QMainWindow):
def __init__(self):
super(MyMainWindow, self).__init__()
self.setWindowTitle("Test")
self.resize(800,600)
self.gv = MyGraphicsView()
self.gv.setScene(MyGraphicsScene(self))
self.btnReset = QPushButton('Reset')
lay_main = QVBoxLayout()
lay_main.addWidget(self.btnReset)
lay_main.addWidget(self.gv)
widget_main = QWidget()
widget_main.setLayout(lay_main)
self.setCentralWidget(widget_main)
self.populate()
# connect
self.btnReset.clicked.connect(self.populate)
def populate(self):
scene = self.gv.scene()
for x in scene.items():
scene.removeItem(x)
del x
con = ConnectionItem(QPointF(-150,150), QPointF(250,-150))
scene.addItem(con)
def main():
app = QApplication(sys.argv)
ex = MyMainWindow()
ex.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
最佳答案
一种可能的解决方案是使用 pointAtPercent () 返回给定点的百分比并计算到该点的距离并找到最小索引并将其乘以步长。但是为此必须改进搜索,因为先前的算法适用于任何点,即使它在路径之外。这种情况下的想法是使用 QPainterPathStroker 使用具有特定区域的 QPainterPath 并验证该点是否属于,如果不是,则该值在 QPainterPath 之外。
C++
#include <QtGui>
static qreal percentageByPoint(const QPainterPath & path, const QPointF & p, qreal precision=0.5, qreal width=3.0){
qreal percentage = -1;
QPainterPathStroker stroker;
stroker.setWidth(width);
QPainterPath strokepath = stroker.createStroke(path);
if(strokepath.contains(p)){
std::vector<qreal> d;
qreal t=0.0;
while(t<=100.0){
d.push_back(QVector2D(p - path.pointAtPercent(t/100)).length());
t+= precision;
}
std::vector<qreal>::iterator result = std::min_element(d.begin(), d.end());
int j= std::distance(d.begin(), result);
percentage = j*precision;
}
return percentage;
}
int main(int argc, char *argv[])
{
Q_UNUSED(argc)
Q_UNUSED(argv)
QPainterPath path;
path.moveTo( QPointF(10.00, -10.00) );
path.cubicTo(
QPointF(114.19, -10.00),
QPointF(145.80, -150.00),
QPointF(250.00, -150.00)
);
// User Clicked Point
QPointF p(187.00, -130.00);
qreal percentage = percentageByPoint(path, p);
qDebug() << percentage;
return 0;
}
Python:
def percentageByPoint(path, point, precision=0.5, width=3.0):
percentage = -1.0
stroker = QtGui.QPainterPathStroker()
stroker.setWidth(width)
strokepath = stroker.createStroke(path)
if strokepath.contains(point):
t = 0.0
d = []
while t <=100.0:
d.append(QtGui.QVector2D(point - path.pointAtPercent(t/100)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage
if __name__ == '__main__':
path = QtGui.QPainterPath()
path.moveTo(QtCore.QPointF(10.00, -10.00) )
path.cubicTo(
QtCore.QPointF(114.19, -10.00),
QtCore.QPointF(145.80, -150.00),
QtCore.QPointF(250.00, -150.00)
)
point = QtCore.QPointF(187.00, -130.00)
percentage = percentageByPoint(path, point)
print(percentage)
输出:
76.5
不是在 QGraphicsView 中实现逻辑,而是必须在 item 中实现,然后在更新路径时,必须按照百分比对点进行排序。
import math
from PySide import QtCore, QtGui
from functools import partial
class MyGraphicsView(QtGui.QGraphicsView):
def __init__(self):
super(MyGraphicsView, self).__init__()
self.setDragMode(QtGui.QGraphicsView.RubberBandDrag)
self.setCacheMode(QtGui.QGraphicsView.CacheBackground)
self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
scene = QtGui.QGraphicsScene(self)
scene.setBackgroundBrush(QtGui.QBrush(QtGui.QColor(50,50,50)))
self.setScene(scene)
class KnotItem(QtGui.QGraphicsEllipseItem):
def __init__(self, parent=None,):
super(self.__class__, self).__init__(parent)
self.setAcceptHoverEvents(True)
self.setFlag(self.ItemSendsScenePositionChanges, True)
self.setFlag(self.ItemIsSelectable, True)
self.setFlag(self.ItemIsMovable, True)
self.setRect(-6, -6, 12, 12)
self.setPen(QtGui.QPen(QtGui.QColor(30,30,30), 2, QtCore.Qt.SolidLine))
self.setBrush(QtGui.QBrush(QtGui.QColor(255,30,30)))
def itemChange(self, change, value):
if change == self.ItemScenePositionHasChanged:
if isinstance(self.parentItem(), ConnectionItem):
self.parentItem().updatePath()
# QtCore.QTimer.singleShot(60, partial(self.parentItem().setSelected,False))
return super(self.__class__, self).itemChange(change, value)
class ConnectionItem(QtGui.QGraphicsPathItem):
def __init__(self, startPoint, endPoint, parent=None):
super(ConnectionItem, self).__init__(parent)
self._start_point = startPoint
self._end_point = endPoint
self._hover = False
self.setAcceptHoverEvents(True)
self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable )
self.setFlag(QtGui.QGraphicsItem.ItemSendsScenePositionChanges)
self.setZValue(-100)
self.updatePath()
def updatePath(self):
p = [self._start_point]
for children in self.childItems():
if isinstance(children, KnotItem):
p.append(children.pos())
p.append(self._end_point)
v = sorted(p, key=partial(ConnectionItem.percentageByPoint, self.path()))
self.setPath(ConnectionItem.getBezierPath(v))
def paint(self, painter, option, widget):
painter.setRenderHints(QtGui.QPainter.Antialiasing | QtGui.QPainter.SmoothPixmapTransform | QtGui.QPainter.HighQualityAntialiasing, True )
pen = QtGui.QPen(QtGui.QColor(170,170,170), 2, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin)
if self.isSelected():
pen.setColor(QtGui.QColor(255, 255, 255))
elif self._hover:
pen.setColor(QtGui.QColor(255, 30, 30))
painter.setPen(pen)
painter.drawPath(self.path())
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
item = KnotItem(parent=self)
item.setPos(event.pos())
def hoverEnterEvent(self, event):
self._hover = True
self.update()
super(self.__class__, self).hoverEnterEvent(event)
def hoverLeaveEvent(self, event):
self._hover = False
self.update()
super(self.__class__, self).hoverEnterEvent(event)
def shape(self):
qp = QtGui.QPainterPathStroker()
qp.setWidth(15)
qp.setCapStyle(QtCore.Qt.SquareCap)
return qp.createStroke(self.path())
@staticmethod
def getBezierPath(points=[], curving=1.0):
# Calculate Bezier Line
path = QtGui.QPainterPath()
curving = 1.0 # range 0-1
if len(points) < 2:
return path
path.moveTo(points[0])
for i in range(len(points)-1):
startPoint = points[i]
endPoint = points[i+1]
# use distance as mult, closer the nodes less the bezier
dist = math.hypot(endPoint.x() - startPoint.x(), endPoint.y() - startPoint.y())
# multiply distance by 0.375
offset = dist * 0.375 * curving
ctrlPt1 = startPoint + QtCore.QPointF(offset,0);
ctrlPt2 = endPoint + QtCore.QPointF(-offset,0);
# print startPoint, ctrlPt1, ctrlPt2, endPoint
path.cubicTo(ctrlPt1, ctrlPt2, endPoint)
return path
@staticmethod
def percentageByPoint(path, point, precision=0.5):
t = 0.0
d = []
while t <=100.0:
d.append(QtGui.QVector2D(point - path.pointAtPercent(t/100.0)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage
class MyMainWindow(QtGui.QMainWindow):
def __init__(self):
super(MyMainWindow, self).__init__()
central_widget = QtGui.QWidget()
self.setCentralWidget(central_widget)
button = QtGui.QPushButton("Reset")
self._view = MyGraphicsView()
button.clicked.connect(self.reset)
lay = QtGui.QVBoxLayout(central_widget)
lay.addWidget(button)
lay.addWidget(self._view)
self.resize(640, 480)
self.reset()
@QtCore.Slot()
def reset(self):
self._view.scene().clear()
it = ConnectionItem(QtCore.QPointF(-150,150), QtCore.QPointF(250,-150))
self._view.scene().addItem(it)
def main():
import sys
app =QtGui.QApplication(sys.argv)
ex = MyMainWindow()
ex.show()
sys.exit(app.exec_())
main()
关于python - 沿 QPainterPath 获取点击点,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/53950031/