我想在Mac中录制和播放音频。现在,我对Input / Output / ChannelFormat的设置存在一些问题……我向您展示了一些我在下面尝试的代码。

// Setup audio device
- (OSStatus) setupAudioDevice { // It's oks
    AudioComponentDescription desc;
    AudioComponent comp;

    desc.componentType = kAudioUnitType_Output;
    desc.componentSubType = kAudioUnitSubType_VoiceProcessingIO; // This type support for both iOS and Mac

    desc.componentManufacturer = kAudioUnitManufacturer_Apple;
    desc.componentFlags = 0;
    desc.componentFlagsMask = 0;

    comp = AudioComponentFindNext(NULL, &desc);
    if (comp == NULL)
    {
        return -1;
    }

    OSStatus err = AudioComponentInstanceNew(comp, &audioUnit);
    checkStatus(err);

    return err;
}

//Enable IO
//https://developer.apple.com/library/prerelease/content/technotes/tn2091/_index.html
- (OSStatus) setupEnableIO { // It's ok
    UInt32 enableIO;

    //When using AudioUnitSetProperty the 4th parameter in the method
    //refer to an AudioUnitElement. When using an AudioOutputUnit
    //the input element will be '1' and the output element will be '0'.


    enableIO = 1;
    OSStatus err = AudioUnitSetProperty(audioUnit,
                         kAudioOutputUnitProperty_EnableIO,
                         kAudioUnitScope_Input,
                         kInputBus, // input element
                         &enableIO,
                         sizeof(enableIO));

    checkStatus(err);

    enableIO = 0;
    err = AudioUnitSetProperty(audioUnit,
                         kAudioOutputUnitProperty_EnableIO,
                         kAudioUnitScope_Output,
                         kOutputBus,   //output element
                         &enableIO,
                         sizeof(enableIO));
    checkStatus(err);

    return err;
}

// Setup Microphone
- (OSStatus) setupMicInput { // It's ok
    AudioObjectPropertyAddress addr;
    UInt32 size = sizeof(AudioDeviceID);
    AudioDeviceID deviceID = 0;

    addr.mSelector = kAudioHardwarePropertyDefaultInputDevice;
    addr.mScope = kAudioObjectPropertyScopeGlobal;
    addr.mElement = kAudioObjectPropertyElementMaster;

    OSStatus err = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr, 0, NULL, &size, &deviceID);
    checkStatus(err);

    if (err == noErr) {
        err = AudioUnitSetProperty(audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceID, size);
    }

    checkStatus(err);
    int m_valueCount = deviceID / sizeof(AudioValueRange) ;
    NSLog(@"Available %d Sample Rates\n",m_valueCount);

    NSLog(@"DeviceName: %@",[self deviceName:deviceID]);
    NSLog(@"BufferSize: %d",[self bufferSize:deviceID]);

    return err;
}

// Setup Input format
- (OSStatus)setupInputFormat {
    AudioStreamBasicDescription audioFormat;// = [EZAudioUtilities monoFloatFormatWithSampleRate:SampleRate]
    audioFormat.mSampleRate         = SampleRate;
    audioFormat.mFormatID           = kAudioFormatLinearPCM;
    audioFormat.mFormatFlags        =  kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
    audioFormat.mFramesPerPacket    = 1;
    audioFormat.mChannelsPerFrame   = 1;
    audioFormat.mBitsPerChannel     = 8 * sizeof(UInt32);
    audioFormat.mBytesPerPacket     = sizeof(UInt32);
    audioFormat.mBytesPerFrame      = sizeof(UInt32);

    UInt32 size = sizeof(AudioStreamBasicDescription);

    // Apply format
    OSStatus err = AudioUnitSetProperty(audioUnit,
                                  kAudioUnitProperty_StreamFormat,
                                  kAudioUnitScope_Input,
                                  0,
                                  &audioFormat,
                                  size);
    checkStatus(err);

    err = AudioUnitSetProperty(audioUnit,
                                  kAudioUnitProperty_StreamFormat,
                                  kAudioUnitScope_Output,
                                  1,
                                  &audioFormat,
                                  size);
    checkStatus(err);

    return err;
}

//Setup Input Callback
- (OSStatus)setupInputCallback {
    AURenderCallbackStruct callbackStruct;
    callbackStruct.inputProc = recordingCallback;
    callbackStruct.inputProcRefCon = (__bridge void * _Nullable)(self);

    UInt32 size = sizeof(AURenderCallbackStruct);
    OSStatus err = AudioUnitSetProperty(audioUnit,
                                  kAudioOutputUnitProperty_SetInputCallback,
                                  kAudioUnitScope_Global,
                                  0,
                                  &callbackStruct,
                                  size);
    checkStatus(err);

    return err;
}

//Setup Output Playback
- (OSStatus)setupRenderPlayback {
    // Set output callback
    AURenderCallbackStruct callbackStruct;
    callbackStruct.inputProc = playbackCallback;
    callbackStruct.inputProcRefCon = (__bridge void * _Nullable)(self);
    UInt32 size = sizeof(AURenderCallbackStruct);
    OSStatus err = AudioUnitSetProperty(audioUnit,
                                  kAudioUnitProperty_SetRenderCallback,
                                  kAudioUnitScope_Input,
                                  1,
                                  &callbackStruct,
                                  size);
    checkStatus(err);
    return err;
}

I try to follow this suggestion。但这仍然行不通。
Here is my example project

最佳答案

我认为您应该检查kAudioFormatLinearPCM是否为sign16或signed32,例如还是
然后

audioFormat.mBitsPerChannel     = 8 * sizeof(UInt32);
audioFormat.mBytesPerPacket     = sizeof(UInt32);
audioFormat.mBytesPerFrame      = sizeof(UInt32);

应该相应地更改

关于macos - 如何在Mac上设置录制和播放音频。 Mac上的VOIP应用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/38821321/

10-13 08:42