前言
本文主要给大家介绍的是关于Android自定义View实现游戏摇杆键盘的相关内容,为什么会有这篇文章呢?因为在之前的一个项目,操作方向的方式为上下左右,左上需要同时按住左键和右键的方式进行操作。
如下图:
近来需要升级项目,操作方式改为类似王者荣耀的摇杆操作。
如下图:
好了,下面话不多说了,跟着小编来一起看看是如何实现的吧。
绘制背景
实现遥感按钮,需要绘制背景,绘制中心的遥感按钮。绘制遥感背景,需要创建一个RemoteViewBg类,存储背景图,减少重复创建bitmap。
RemoteViewBg类代码如下:
public class RemoteViewBg { private Bitmap bitmapBg; public RemoteViewBg(Bitmap bitmap) { bitmapBg = bitmap; } //背景的绘图函数 public void draw(Canvas canvas, Paint paint, Rect src0 ,Rect dst0 ) { canvas.drawBitmap(bitmapBg, src0, dst0, paint); } }
点击触摸事件
重写系统的触摸时间,判断触摸点在背景范围内还是背景范围外
@Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) { // // 在范围外触摸 if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) { double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY()); getXY(bigCircleX, bigCircleY, bigCircleR, tempRad); } else {//范围内触摸 smallCircleX = (int) event.getX(); smallCircleY = (int) event.getY(); } } else if (event.getAction() == MotionEvent.ACTION_UP) { smallCircleX = bigCircleX; smallCircleY = bigCircleY; } return true; }
弧度计算
通过 event.getX()
, event.getY()
获得当前的触摸点,与圆点进行计算,获取弧度
/*** * 得到两点之间的弧度 */ public float getRad(float px1, float py1, float px2, float py2) { float x = px2 - px1; float y = py1 - py2; //斜边的长 float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); float cosAngle = x / z; float rad = (float) Math.acos(cosAngle); if (py2 < py1) { rad = -rad; } return rad; }
图形绘制
通过 canvas.drawCircle()
和 canvas.drawBitmap()
分别进行遥感按钮和遥感背景的绘制,注意对遥感背景的保存,如果在绘制的时候每次BitmapFactory.decodeResource()
会增加耗时,因此只需在surfaceCreated()
中进行bitmap的生成即可。
public void draw() { try { canvas = sfh.lockCanvas(); canvas.drawColor(getResources().getColor(R.color.ghostwhite)); // 指定图片绘制区域(左上角的四分之一) Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); // 指定图片在屏幕上显示的区域 Rect dst = new Rect(bigCircleX - bigCircleR, bigCircleY - bigCircleR, bigCircleX + bigCircleR, bigCircleY + bigCircleR); // 绘制图片 remoteViewBg.draw(canvas, paint, src, dst); paint.setColor(0x70ff0000); //绘制摇杆 canvas.drawCircle(smallCircleX, smallCircleY, smallCircleR, paint); } catch (Exception e) { // TODO: handle exception } finally { try { if (canvas != null) sfh.unlockCanvasAndPost(canvas); } catch (Exception e2) { e2.printStackTrace(); } } }
使用
在activity中动态添加
RelativeLayout relativeLayout = (RelativeLayout) findViewById(R.id.dance_relative_layout); remoteSurfaceView = new RemoteSurfaceView(this); params = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT); remoteSurfaceView.setLayoutParams(params); relativeLayout.addView(remoteSurfaceView);
全部代码
public class RemoteSurfaceView extends SurfaceView implements Callback, Runnable { private float scale = this.getResources().getDisplayMetrics().density; private Thread th; private SurfaceHolder sfh; private Canvas canvas; private Paint paint; private boolean flag; private int bigCircleX = 0; private int bigCircleY =0; private int bigCircleR = 0; //摇杆的X,Y坐标以及摇杆的半径 private float smallCircleX = 0; private float smallCircleY = 0; private float smallCircleR = 0; private Bitmap bitmap; private RemoteViewBg remoteViewBg; public RemoteSurfaceView(Context context) { super(context); sfh = this.getHolder(); sfh.addCallback(this); paint = new Paint(); paint.setAntiAlias(true); setFocusable(true); setFocusableInTouchMode(true); setZOrderOnTop(true); getHolder().setFormat(PixelFormat.TRANSPARENT); } public void surfaceCreated(SurfaceHolder holder) { int width = getWidth(); int height = getHeight(); bigCircleX = width / 2; bigCircleY = height / 2; bigCircleR = width / 4; smallCircleX = width / 2; smallCircleY = height / 2; smallCircleR = width / 8; bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.fangxiang); remoteViewBg = new RemoteViewBg(bitmap); th = new Thread(this); flag = true; th.start(); } /*** * 得到两点之间的弧度 */ public float getRad(float px1, float py1, float px2, float py2) { float x = px2 - px1; float y = py1 - py2; //斜边的长 float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); float cosAngle = x / z; float rad = (float) Math.acos(cosAngle); if (py2 < py1) { rad = -rad; } return rad; } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) { // 在范围外触摸 if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) { double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY()); getXY(bigCircleX, bigCircleY, bigCircleR, tempRad); } else {//范围内触摸 smallCircleX = (int) event.getX(); smallCircleY = (int) event.getY(); } } else if (event.getAction() == MotionEvent.ACTION_UP) { smallCircleX = bigCircleX; smallCircleY = bigCircleY; } return true; } public void getXY(float x, float y, float R, double rad) { //获取圆周运动的X坐标 smallCircleX = (float) (R * Math.cos(rad)) + x; //获取圆周运动的Y坐标 smallCircleY = (float) (R * Math.sin(rad)) + y; } public void draw() { try { canvas = sfh.lockCanvas(); canvas.drawColor(getResources().getColor(R.color.ghostwhite)); // 指定图片绘制区域(左上角的四分之一) Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); // 指定图片在屏幕上显示的区域 Rect dst = new Rect(bigCircleX - bigCircleR, bigCircleY - bigCircleR, bigCircleX + bigCircleR, bigCircleY + bigCircleR); // 绘制图片 remoteViewBg.draw(canvas, paint, src, dst); paint.setColor(0x70ff0000); //绘制摇杆 canvas.drawCircle(smallCircleX, smallCircleY, smallCircleR, paint); } catch (Exception e) { // TODO: handle exception } finally { try { if (canvas != null) sfh.unlockCanvasAndPost(canvas); } catch (Exception e2) { e2.printStackTrace(); } } } public void run() { while (flag) { draw(); try { Thread.sleep(50); } catch (Exception ex) { ex.printStackTrace(); } } } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } public void surfaceDestroyed(SurfaceHolder holder) { flag = false; } }
总结
以上就是这篇文章的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,如果有疑问大家可以留言交流,谢谢大家对脚本之家的支持。