有一个视图控制器。在DidFinishLaunchingWithOptions范围内,我应该在AppDelegate.swift文件中写入什么?
第1部分

AppDelegate.swift

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {

    // WHAT SHOULD I WRITE IN THIS SCOOPE ?

    return true
}

第2部分
viewController.swift

import UIKit

class ViewController: UIViewController {

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
}
}

第3部分
ReachabilityHandler.swift

import Foundation
import UIKit
class ReachabilityHandler {
    init() {
        NotificationCenter.default.addObserver(self, selector: #selector(statusChanged), name: .flagsChanged, object: Network.reachability)
    }

deinit {
    NotificationCenter.default.removeObserver(self)
}

@objc func statusChanged(_ notification: NSNotification) {
    guard
        let isReachable = Network.reachability?.isReachable,
        let visibleViewController = UIApplication.shared.visibleViewController
        else { return }


    if false == isReachable {
        let alert = UIAlertController(title: "Title", message: "Offline", preferredStyle: UIAlertControllerStyle.alert)
        alert.addAction(UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil))
        visibleViewController.present(alert, animated: true, completion: nil)
    }
}
}

第4部分
extension_UIApplication.swift

import Foundation
import UIKit

extension UIApplication {
    var visibleViewController: UIViewController? {

    guard let rootViewController = keyWindow?.rootViewController else {
        return nil
    }

    return getVisibleViewController(rootViewController)
}

private func getVisibleViewController(_ rootViewController: UIViewController) -> UIViewController? {

    if let presentedViewController = rootViewController.presentedViewController {
        return getVisibleViewController(presentedViewController)
    }

    if let navigationController = rootViewController as? UINavigationController {
        return navigationController.visibleViewController
    }

    if let tabBarController = rootViewController as? UITabBarController {
        return tabBarController.selectedViewController
    }

    return rootViewController
}
}

第5部分
Reachability.swift


import Foundation
import SystemConfiguration

class Reachability {
    var hostname: String?
    var isRunning = false
    var isReachableOnWWAN: Bool
    var reachability: SCNetworkReachability?
    var reachabilityFlags = SCNetworkReachabilityFlags()
    let reachabilitySerialQueue = DispatchQueue(label: "ReachabilityQueue")
    init?(hostname: String) throws {
        guard let reachability = SCNetworkReachabilityCreateWithName(nil, hostname) else {
            throw Network.Error.failedToCreateWith(hostname)
        }
        self.reachability = reachability
        self.hostname = hostname
        isReachableOnWWAN = true
    }
    init?() throws {
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)
        guard let reachability = withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }}) else {
                throw Network.Error.failedToInitializeWith(zeroAddress)
        }
        self.reachability = reachability
        isReachableOnWWAN = true
    }
    var status: Network.Status {
        return  !isConnectedToNetwork ? .unreachable :
            isReachableViaWiFi    ? .wifi :
            isRunningOnDevice     ? .wwan : .unreachable
    }
    var isRunningOnDevice: Bool = {
        #if (arch(i386) || arch(x86_64)) && os(iOS)
        return false
        #else
        return true
        #endif
    }()
    deinit { stop() }
}

extension Reachability {
    func start() throws {
        guard let reachability = reachability, !isRunning else { return }
        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
        context.info = Unmanaged<Reachability>.passUnretained(self).toOpaque()
        guard SCNetworkReachabilitySetCallback(reachability, callout, &context) else { stop()
            throw Network.Error.failedToSetCallout
        }
        guard SCNetworkReachabilitySetDispatchQueue(reachability, reachabilitySerialQueue) else { stop()
            throw Network.Error.failedToSetDispatchQueue
        }
        reachabilitySerialQueue.async { self.flagsChanged() }
        isRunning = true
    }
    func stop() {
        defer { isRunning = false }
        guard let reachability = reachability else { return }
        SCNetworkReachabilitySetCallback(reachability, nil, nil)
        SCNetworkReachabilitySetDispatchQueue(reachability, nil)
        self.reachability = nil
    }
    var isConnectedToNetwork: Bool {
        return isReachable &&
            !isConnectionRequiredAndTransientConnection &&
            !(isRunningOnDevice && isWWAN && !isReachableOnWWAN)
    }
    var isReachableViaWiFi: Bool {
        return isReachable && isRunningOnDevice && !isWWAN
    }

/// Flags that indicate the reachability of a network node name or address, including whether a connection is required, and whether some user intervention might be required when establishing a connection.
var flags: SCNetworkReachabilityFlags? {
    guard let reachability = reachability else { return nil }
    var flags = SCNetworkReachabilityFlags()
    return withUnsafeMutablePointer(to: &flags) {
        SCNetworkReachabilityGetFlags(reachability, UnsafeMutablePointer($0))
        } ? flags : nil
}

/// compares the current flags with the previous flags and if changed posts a flagsChanged notification
func flagsChanged() {
    guard let flags = flags, flags != reachabilityFlags else { return }
    reachabilityFlags = flags
    NotificationCenter.default.post(name: .flagsChanged, object: self)
}

/// The specified node name or address can be reached via a transient connection, such as PPP.
var transientConnection: Bool { return flags?.contains(.transientConnection) == true }

/// The specified node name or address can be reached using the current network configuration.
var isReachable: Bool { return flags?.contains(.reachable) == true }

/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set, the kSCNetworkReachabilityFlagsConnectionOnTraffic flag, kSCNetworkReachabilityFlagsConnectionOnDemand flag, or kSCNetworkReachabilityFlagsIsWWAN flag is also typically set to indicate the type of connection required. If the user must manually make the connection, the kSCNetworkReachabilityFlagsInterventionRequired flag is also set.
var connectionRequired: Bool { return flags?.contains(.connectionRequired) == true }

/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. Any traffic directed to the specified name or address will initiate the connection.
var connectionOnTraffic: Bool { return flags?.contains(.connectionOnTraffic) == true }

/// The specified node name or address can be reached using the current network configuration, but a connection must first be established.
var interventionRequired: Bool { return flags?.contains(.interventionRequired) == true }

/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. The connection will be established "On Demand" by the CFSocketStream programming interface (see CFStream Socket Additions for information on this). Other functions will not establish the connection.
var connectionOnDemand: Bool { return flags?.contains(.connectionOnDemand) == true }

/// The specified node name or address is one that is associated with a network interface on the current system.
var isLocalAddress: Bool { return flags?.contains(.isLocalAddress) == true }

/// Network traffic to the specified node name or address will not go through a gateway, but is routed directly to one of the interfaces in the system.
var isDirect: Bool { return flags?.contains(.isDirect) == true }

/// The specified node name or address can be reached via a cellular connection, such as EDGE or GPRS.
var isWWAN: Bool { return flags?.contains(.isWWAN) == true }

/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set
/// The specified node name or address can be reached via a transient connection, such as PPP.
var isConnectionRequiredAndTransientConnection: Bool {
    return (flags?.intersection([.connectionRequired, .transientConnection]) == [.connectionRequired, .transientConnection]) == true
}
}

func callout(reachability: SCNetworkReachability, flags: SCNetworkReachabilityFlags, info: UnsafeMutableRawPointer?) {
    guard let info = info else { return }
    DispatchQueue.main.async {
        Unmanaged<Reachability>.fromOpaque(info).takeUnretainedValue().flagsChanged()
    }
}

extension Notification.Name {
    static let flagsChanged = Notification.Name("FlagsChanged")
}

struct Network {
    static var reachability: Reachability?
    enum Status: String, CustomStringConvertible {
        case unreachable, wifi, wwan
        var description: String { return rawValue }
    }
    enum Error: Swift.Error {
        case failedToSetCallout
        case failedToSetDispatchQueue
        case failedToCreateWith(String)
        case failedToInitializeWith(sockaddr_in)
    }
}

最佳答案

这是个好问题。对于您的问题,我建议您使用singleton模式,这是一个更好的解决方案。因为我们在整个应用程序的任何地方都使用。
您可以从medium中阅读这个示例,这是一篇很好的文章。https://medium.com/@sauvik_dolui/network-status-monitoring-on-ios-part-1-9a22276933dc

10-01 07:40
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