我们的项目是使用我们学院一位教授开发的机器人和软件制作电影。该库称为MyroC,机器人将这个库用于许多功能。理想情况下,我们让机器人拍摄用户输入的许多帧(图片)。用户还可以选择将“场景”或少量子电影插入主电影。
我是学习C语言的初学者。在我最近的学校项目中,我和我的搭档在使用C语言中的指针和链接列表时遇到了很多麻烦。我们了解为列表中的节点分配值和更改地址的基本思想,但是我们不能似乎弄清楚了我们的警告来自何处。我们搜索了各种在线资源和文本以比较我们的代码语法,但看不到哪里可能做错任何事情。
这是我们的代码:
//This part is contained in a separate header file called "movie.h"
struct node { /* Singly-linked list nodes contain a Picture and point to next */
Picture frame;
node_t * next;
};
typedef struct node node_t; /* Shorthand type for nodes in the picture list */
typedef struct { /* Wrapper struct for the movie as a linked list */
node_t * first;
node_t * last;
} movie_t;
// This part is contained in a separate file called "movie.c"
// An appropriate reference is made to movie.h
// #include "movie.h"
movie_t
create (void)
{
movie_t movie = {NULL, NULL}; // initially create an empty movie
return movie;
} // movie
size_t
size (movie_t * movie)
{
unsigned int count = 0;
node_t * current = movie->first;
while (current != NULL) {
count++;
current = current->next;
}
return count;
} // size
bool
is_empty (movie_t * movie)
{
if (size(movie)==0) // movie contains no frames
return true;
else
return false; // movie contains frames
} // empty
bool
add (movie_t * movie, Picture frame) // add a frame to the end of the movie
{
int before_size = size(movie);
node_t * new_node;
new_node = malloc(sizeof(node_t));
if (new_node == NULL) {
printf("Error, malloc failed.\n");
exit(EXIT_FAILURE);
}
node_t * cursor = movie->first;
while(cursor->next != NULL) {
cursor=cursor->next;
}
cursor->next = new_node;
movie->last = new_node;
new_node->frame = frame;
if (before_size < size(movie) && (is_empty(movie)==false))
return true;
else
return false;
} // add
void // insert a frame before index
insert (movie_t * movie, movie_t * scene, unsigned int index)
{
node_t *insertion;
insertion = malloc(sizeof(node_t));
if (insertion == NULL) {
printf("Error, malloc failed.\n");
exit(EXIT_FAILURE);
}
insertion = movie->first;
for (unsigned int i = 0; i < index; i++) {
if (insertion != NULL)
insertion = insertion->next;
}
scene->last = insertion->next;
insertion->next = scene->first;
} // insert
终端输出
error: unknown type name 'node_t'; did you mean 'mode_t'?
node_t * next;
^~~~~~
mode_t
/usr/include/x86_64-linux-gnu/sys/types.h:70:18: note: 'mode_t' declared here
最佳答案
您的第一个错误消息揭示了所有内容。在声明它之前,您正在使用node_t,该操作在它下面进行。
在使用之前,需要声明/定义事物。
那就走吧
typedef struct node node_t; /* Shorthand type for nodes in the picture list */
变成...
typedef struct node node_t; /* Shorthand type for nodes in the picture list */
//This part is contained in the header file "movie.h"
struct node { /* Singly-linked list nodes contain a Picture and point to next */
Picture frame;
node_t * next;
};
关于c - 警告:不兼容的指针类型从“mode_t”(又称为“unsigned int *”)分配给“node_t *”(也称为“结构节点*”),我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/55886843/