如何在ThreeJS中的一个THREE.BufferGeometry
中合并两个缓冲区几何?
var modelGeometry = null;
geometry = new THREE.CylinderGeometry( 10, 10, 10 );
if (modelGeometry == null)
{
modelGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
console.log(modelGeometry);
}
bufGeometry = new THREE.SphereBufferGeometry( 20 , 20, 20 );
var mesh = new THREE.Mesh( bufGeometry, material );
modelGeometry.merge(mesh.geometry, mesh.matrix);
对
modelGeometry
不做任何事情。如何合并这些几何形状正确? 最佳答案
在BufferGeometry上奇怪地调用merge()给了我一些错误,但是有一种解决方法:
这是为我工作的东西:
var modelGeometry = new THREE.Geometry();
cylGeometry = new THREE.CylinderGeometry( 10, 10, 10 );
// if (modelGeometry == null)
// {
// modelGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
// console.log(modelGeometry);
// }
modelGeometry.merge(cylGeometry);
sphereGeometry = new THREE.SphereGeometry( 20 , 20, 20 );
modelGeometry.merge(sphereGeometry);
bufGeometry = new THREE.BufferGeometry().fromGeometry(modelGeometry);
var mesh = new THREE.Mesh( bufGeometry, material );
scene.add(mesh);
关于javascript - 如何在Three.JS中的一个BufferGeometry中合并两个BufferGeometries?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/36450612/