C# WPF 时钟动画(2/2)
内容目录
- 实现效果
- 业务场景
- 编码实现
- 本文参考
- 源码下载
1.实现效果
时钟实时展示系统本机时间
2.业务场景
模拟时钟
3.编码实现
使用 .Net Core 3.1 创建名为 “Clock” 的WPF解决方案,解决方案中需要添加时钟背景图片,图片如下:https://github.com/Abel13/Clock/blob/master/Clock/Assets/clock.png
3.1 主窗体 MainWindow.xaml
使用3个Border布局时钟的时针、分针、秒针,并给3个指针添加动画,动画说明如下:
- 时针每12个小时循环一圈(360°),每个小时旋转30°(30°*12=360°);
- 分针每60分钟循环一圈(360°),每分钟旋转6°(6°*60=360°);
- 秒针每60秒循环一圈(360°),每秒钟旋转6°(6°*60=360°),并且秒针旋转6°有个轻微的摆动动画。
<Window x:Class="Clock.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Clock"
mc:Ignorable="d"
AllowsTransparency="True" WindowStyle="None" ResizeMode="NoResize"
Height="520" Width="520" WindowStartupLocation="CenterScreen" Background="{x:Null}">
<Window.Resources>
<Storyboard x:Key="sbseconds" RepeatBehavior="Forever">
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="second" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)">
<EasingDoubleKeyFrame KeyTime="0" Value="-90">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:1" Value="-84">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:2" Value="-78">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:3" Value="-72">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:4" Value="-66">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:5" Value="-60">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:6" Value="-54">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:7" Value="-48">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:8" Value="-42">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:9" Value="-36">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:10" Value="-30">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:11" Value="-24">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:12" Value="-18">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:13" Value="-12">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:14" Value="-6">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:15" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:16" Value="6">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:17" Value="12">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:18" Value="18">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:19" Value="24">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:20" Value="30">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:21" Value="36">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:22" Value="42">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:23" Value="48">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:24" Value="54">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:25" Value="60">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:26" Value="66">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:27" Value="72">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:28" Value="78">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:29" Value="84">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:30" Value="90">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
<Window.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource sbseconds}"/>
</EventTrigger>
</Window.Triggers>
<Grid>
<Border BorderThickness="10" BorderBrush="Black" CornerRadius="300" Width="520" Height="520">
<Grid Height="500" Width="500" HorizontalAlignment="Center" VerticalAlignment="Center">
<Border CornerRadius="350">
<Border.Background>
<ImageBrush ImageSource="Assets/clock.png"/>
</Border.Background>
</Border>
<Border CornerRadius="350" Background="#778889BB"/>
<Border x:Name="hour" CornerRadius="0 15 15 0" Height="10" Width="130" BorderThickness="3" BorderBrush="#FF66B01C" Margin="0,245,120,245" HorizontalAlignment="Right" RenderTransformOrigin="0,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-90"/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Border x:Name="minute" CornerRadius="0 15 15 0" Height="5" Width="160" BorderThickness="3" BorderBrush="#FFD15209" Margin="250.5,247,0,248" HorizontalAlignment="Left" RenderTransformOrigin="0,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-90"/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Border x:Name="second" CornerRadius="0 15 15 0" Height="3" Width="220" Background="Red" Margin="0,248,30,248" HorizontalAlignment="Right" RenderTransformOrigin="0,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-90"/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Ellipse Fill="Black" Width="20" Height="20" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Border>
</Grid>
</Window>
3.2 MainWindow.xaml.cs
后台代码开启三个指针动画,并设置各指针动画起始位置
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media.Animation;
namespace Clock
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
int now_hours = DateTime.Now.Hour > 12 ? (DateTime.Now.Hour - 12) : DateTime.Now.Hour;
int now_minutes = DateTime.Now.Minute;
int now_seconds = DateTime.Now.Second;
Storyboard seconds = (Storyboard)second.FindResource("sbseconds");
seconds.Begin();
seconds.Seek(new TimeSpan(0, 0, 0, now_seconds, 0));
Storyboard minutes = (Storyboard)minute.FindResource("sbminutes");
minutes.Begin();
minutes.Seek(new TimeSpan(0, 0, now_minutes, now_seconds, 0));
Storyboard hours = (Storyboard)hour.FindResource("sbhours");
hours.Begin();
hours.Seek(new TimeSpan(0, now_hours, now_minutes, now_seconds, 0));
}
private void Window_MouseDown(object sender, MouseButtonEventArgs e)
{
DragMove();
}
}
}
4.本文参考
Design com WPF 大神的学习视频:
1/2 - Creating a clock with Animations
2/2 - Creating a clock with Animations
5.代码下载
源码中实现了全部效果,大伙可以直接下载编译运行;建议看大神视频手敲一遍,加深学习印象;视频中使用Blend布局时钟、设置动画,类似PS(PhotoShop),设计界面很是方便的。
Github源码下载:Clock