如何从Babylon.js的球体中消除(点)光的反射?
// Point light.
const light = new BABYLON.PointLight('myLight', new BABYLON.Vector3(0, 1, 0), scene)
// Sphere with size 100.
const newBox = BABYLON.Mesh.CreateSphere('mySphere', 64, 100, scene)
我想照亮一半的球体,但红色圆圈中没有反射:
最佳答案
我找到了解决方案:
newBox.material = someMaterial
newBox.material.specularColor = new BABYLON.Color3(0, 0, 0);