我正在尝试创建一个俄罗斯方块GUI。我的朋友写了后端。到目前为止,我们只是将tetris板(或我在代码中引用的网格)打印到控制台窗口。在下面的代码中,我将设置一个JTable充当Tetris游戏的面板。我想知道如何让我的JTable基于Window类顶部声明的俄罗斯方块“游戏”传递的网格渲染每个网格元素。此网格是2D整数值数组,它引用Pieces类中枚举的颜色。有什么建议?到目前为止,它只打印一种颜色。
我还为Tetris类发布了一些代码,以便您可以在那里看到可用的方法和参数。
这是我的代码(希望在SSCCE = p中):
public class Window {
JPanel cards;
final static String SPLASHSCREEN = "SplashScreen";
final static String MAINMENU = "MainMenu";
final static String TETRIS = "Tetris";
final static int GRID_ROW_HEIGHT = 30;
final static int NUM_ROWS = 20;
final static int NUM_COLS = 10;
JTable table = new JTable(new MyTableModel());
Tetris game = new Tetris();
public void addComponentToWindow(Container pane) {
// Create the "cards"
.
.
.
// SplashScreen setup
.
.
.
// MainMenu setup
.
.
.
// Tetris setup
final JButton startGame = new JButton("START GAME");
card3.setLayout(new GridBagLayout());
GridBagConstraints gbc2 = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.insets = new Insets(2, 2, 2, 2);
card3.add(startGame, gbc2);
gbc.gridy = 1;
startGame.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
table.setDefaultRenderer(Object.class, new MyRenderer());
table.setRowHeight(GRID_ROW_HEIGHT);
table.setFocusable(false);
table.setRowSelectionAllowed(false);
for (int i = 0; i < game.getNumCols(); i++) {
table.getColumnModel().getColumn(i).setPreferredWidth(table.getRowHeight());
}
card3.add(table);
card3.remove(0); //Removes button
card3.revalidate(); //Redraws graphics
}
});
// Sets up layout
cards = new JPanel(new CardLayout());
cards.add(card1, SPLASHSCREEN);
cards.add(card2, MAINMENU);
cards.add(card3, TETRIS);
// Creates the actual window
pane.add(cards, BorderLayout.CENTER);
}
public Color getTableCellBackground(JTable table, int row, int col) {
TableCellRenderer renderer = table.getCellRenderer(row, col);
Component component = table.prepareRenderer(renderer, row, col);
return component.getBackground();
}
class MyRenderer implements TableCellRenderer {
public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) {
JTextField editor = new JTextField();
if (value != null) {
editor.setText(value.toString());
}
if (game.getCur_color().getKey() == 0) {
editor.setBackground(Color.WHITE);
}
else if (game.getCur_color().getKey() == 1) {
editor.setBackground(Color.RED);
}
else if (game.getCur_color().getKey() == 2) {
editor.setBackground(Color.GREEN);
}
else if (game.getCur_color().getKey() == 3) {
editor.setBackground(Color.BLUE);
}
else if (game.getCur_color().getKey() == 4) {
editor.setBackground(Color.YELLOW);
}
return editor;
}
}
@SuppressWarnings("serial")
class MyTableModel extends AbstractTableModel {
public int getColumnCount() {
return NUM_COLS;
}
public int getRowCount() {
return NUM_ROWS;
}
public Object getValueAt(int row, int col) {
return null;
}
}
}
俄罗斯方块类:
public class Tetris
{
int NUM_ROWS = 20;
int NUM_COLS = 10;
int grid[][];
int cur_row;
int cur_col;
Pieces cur_color;
Style cur_style;
Pieces next_color;
Style next_style;
boolean over;
public Tetris()
{
grid = new int[10][20];
for(int i = 0; i < 10; i ++)
{
for(int j = 0; j < 20; j ++)
{
grid[i][j] = Pieces.BLANK.getKey();
}
}
next_color = Pieces.createColor();
next_style = Style.createStyle();
over = false;
create_Piece();
}
public void createPiece(){...}
public void setPiece(){...}
public void removeRow(){...}
}
以及所有字段的moveLeft,moveRight,moveDown,rotateLeft,rotateRight,printGame以及getter和setter。 Tetris类中的所有方法均已在控制台中经过测试,并且可以正常工作。这是我到目前为止的输出。每次颜色都不相同,我很确定我知道为什么,但是我很难考虑如何根据在Tetris类中创建的网格数组为每个单元着色。
最佳答案
这纯粹是概念的证明。
基本上,您已经有了游戏板的模型。您需要能够将其建模回屏幕。
我会将您的电路板模型包装在TableModel
中,并与TableCellRenderer
一起使用,让两者一起工作。
您要做的就是在电路板数据更改时相应地更新表模型。
如果正确编写关系,则边框将通知表格模型,表格模型将通知表格。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Enumeration;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTable;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.table.AbstractTableModel;
import javax.swing.table.DefaultTableCellRenderer;
import javax.swing.table.TableColumn;
public class TetrisTable {
public static void main(String[] args) {
new TetrisTable();
}
public TetrisTable() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JTable table;
private TetrisTabelModel model;
private int currentRow = 0;
private int blockHeight = 3;
private int blockWidth = 3;
public TestPane() {
model = new TetrisTabelModel();
table = new JTable(model);
table.setDefaultRenderer(Integer.class, new TetrisTabelCellRenderer());
table.setRowHeight(24);
Enumeration<TableColumn> columns = table.getColumnModel().getColumns();
while (columns.hasMoreElements()) {
TableColumn column = columns.nextElement();
column.setPreferredWidth(24);
column.setMinWidth(24);
column.setMaxWidth(24);
column.setWidth(24);
}
setLayout(new GridBagLayout());
add(table);
Timer timer = new Timer(500, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int col = (model.getColumnCount() - blockWidth) / 2;
int row = currentRow - blockHeight;
if (row + blockHeight >= model.getRowCount()) {
((Timer) e.getSource()).stop();
} else {
drawShape(row, col, 0);
currentRow++;
row = currentRow - blockHeight;
drawShape(row, col, 3);
}
}
public void drawShape(int row, int col, int color) {
for (int index = 0; index < blockHeight; index++) {
if (row >= 0 && row < model.getRowCount()) {
switch (index) {
case 0:
case 1:
model.setValueAt(color, row, col);
break;
case 2:
model.setValueAt(color, row, col);
model.setValueAt(color, row, col + 1);
model.setValueAt(color, row, col + 2);
break;
}
}
row++;
}
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
}
}
public class TetrisTabelModel extends AbstractTableModel {
private int[][] values;
public TetrisTabelModel() {
values = new int[20][10];
}
@Override
public int getRowCount() {
return values.length;
}
@Override
public int getColumnCount() {
return values[0].length;
}
@Override
public Class<?> getColumnClass(int columnIndex) {
return Integer.class;
}
@Override
public Object getValueAt(int rowIndex, int columnIndex) {
return values[rowIndex][columnIndex];
}
@Override
public void setValueAt(Object aValue, int rowIndex, int columnIndex) {
values[rowIndex][columnIndex] = (int) aValue;
fireTableCellUpdated(rowIndex, columnIndex);
}
}
public class TetrisTabelCellRenderer extends DefaultTableCellRenderer {
@Override
public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) {
super.getTableCellRendererComponent(table, "", false, false, row, column);
setOpaque(true);
if (value != null) {
if (value == 0) {
setBackground(Color.WHITE);
} else if (value == 1) {
setBackground(Color.RED);
} else if (value == 2) {
setBackground(Color.GREEN);
} else if (value == 3) {
setBackground(Color.BLUE);
} else if (value == 4) {
setBackground(Color.YELLOW);
}
} else {
setBackground(Color.DARK_GRAY);
}
return this;
}
}
}