我正在开发一个小型游戏,该游戏需要主JFrame和称为JPanelgamepan之间进行通信。

游戏要求用户通过单击包含字母的按钮来找到隐藏的单词。

我的JFrame包含gamepanscorepanmenus和其他内容...

我的gamepan包含我的buttonsArrayListener,隐藏的单词和其他内容...

问题是,当用户找到隐藏的单词时,我需要告诉我JFrame他这样做了,以便稍后可以重新绘制gamepan,重新创建一个单词...。

我所做的是:我在boolean中添加了一个gamepan来告知是否找到了我的单词,并在MouseListener中添加了gamepan,因此每次我移动鼠标时,JFrame都会测试该单词找到与否
然后在我的gamepan中添加了setter,如果找到了隐藏的单词,我将在JFrame中使用它们来重新初始化事物。

我发现添加MouseListener并不是很有效,因为我必须移动鼠标来进行更改,并且每次鼠标移动时都会进行无用的处理...

我想知道是否有比添加MouseListener更好的解决方案?而且我还想知道我是否很好地向gamepan添加了setter来为新单词设置其变量。

这是我的代码

游戏码

public class GamePanel extends JPanel{
private JPanel leftPan = new JPanel();
private JPanel rightPan = new JPanel();
private String[] letters =     {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z",};
private JButton Button[] = new JButton[26];

private JLabel label1;
private JLabel label2;
private JLabel label3;
private ActionListener buttonListener;
private JOptionPane jop = new JOptionPane();

private Word randWord = new Word(); // mot aléatoire
private TreatedWord tWord = new TreatedWord(randWord.getRandWord());// mot  aléatoire traité ( etoiles et tout ça )
private char clickedButton;// lettre tappée
private boolean motTrouvé = false; // pour informer la classe Fenetre si le mot a été retrouvé ou pas on utilise ce boolean avec son getter et setter ( a savoir que cette classe est informée si le mot est trouvé ou pas via l'objet tWord)


private final List<CustomListener> customListener = new LinkedList<>(); //On crée une liste de CustomListener pour en ajouter autant qu'on veut(Via addCustomListener)

public GamePanel(){
    this.setBackground(Color.white);
    initGamePan();
    initListeners();
    this.setLayout(new BorderLayout());
    this.add(leftPan,BorderLayout.WEST);
    this.add(rightPan,BorderLayout.EAST);
}

public void initGamePan(){
    rightPan.add(new JLabel(new ImageIcon("131869.jpg")));
    label1 = new JLabel("Nombre de mots trouvés : 0");
    label1.setHorizontalAlignment(JLabel.CENTER);
    label1.setFont(new Font("arial",Font.BOLD,20));
    label1.setPreferredSize(new Dimension(300,50));

    label2 = new JLabel("Score Actuel : 0 point");
    label2.setHorizontalAlignment(JLabel.CENTER);
    label2.setFont(new Font("arial",Font.BOLD,20));
    label2.setPreferredSize(new Dimension(300,50));

    label3 = new JLabel(tWord.getStars());
    label3.setHorizontalAlignment(JLabel.CENTER);
    label3.setFont(new Font("arial",Font.BOLD,30));
    label3.setForeground(Color.blue);
    label3.setPreferredSize(new Dimension(450,50));

    leftPan.add(label1);
    leftPan.add(label2);
    leftPan.add(label3);
    for(int i=0;i<letters.length;i++){
        Button[i]= new JButton(letters[i]);
        leftPan.add(Button[i]);
    }

    leftPan.setPreferredSize(new Dimension(460,650));
    leftPan.setBackground(Color.WHITE);
    rightPan.setPreferredSize(new Dimension(420,650));
    rightPan.setBackground(Color.WHITE);
}

public void initListeners(){
    buttonListener= new ActionListener(){

        public void actionPerformed(ActionEvent arg0) {
            clickedButton = ((JButton)(arg0.getSource())).getText().charAt(0); // on prend le bouton cliqué, on le convertis en string puis en char
            label3.setText(tWord.treatedWord(clickedButton));// on donne a la methode tretedWord de l'objet tWord le char clickedbutton pour faire le traitement sur le mot mystère
            ((JButton)(arg0.getSource())).setEnabled(false);

            if(tWord.isFound()==true){
                jop.showMessageDialog(null, "Bravo t'a trouvé le mot !", "U don't Say B|", JOptionPane.INFORMATION_MESSAGE);
                motTrouvé = true;

            }
        }

    };
    for(int i=0;i<letters.length;i++){
        Button[i].addActionListener(buttonListener);
    }

}


public void setNewWord(){
    this.randWord = new Word();
    this.tWord = new TreatedWord(randWord.getRandWord());
    this.label3.setText(tWord.getStars());
}
public void resetButtons(){
    for(JButton B : this.Button){
        B.setEnabled(true);
    }
}


 public void addCustomListener(final CustomListener listener) {
        this.customListener.add(listener);
    }

 public void notifyWordFound(/* any data you could use */) {
        for(final CustomListener listener : this.customListener) {
            listener.wordFound(/* any data you could use */);
        }
    }


}

MyJFrame代码:

公共类Fenetre扩展了JFrame {

    private JMenuBar menu = new JMenuBar();
    private JMenu file = new JMenu("Fichier");
    private JMenuItem neew = new JMenuItem("Nouveau");
    private JMenuItem score = new JMenuItem("Score");
    private JMenuItem quit = new JMenuItem("Quitter");
    private JMenu about = new JMenu("About");
    private JMenuItem how = new JMenuItem("Règles");
    private JMenuItem who = new JMenuItem("Credit");
    private int i=1;
    private ScorePanel scorepan = new ScorePanel(900,650);
    private ReglesJeuPanel rgpan = new ReglesJeuPanel(900,650);
    private GamePanel gamepan = new GamePanel();
    private JPanel pan = new JPanel();
    private JPanel container = new JPanel();
    private JLabel label = new JLabel("------------------------SAMAIKOM------------------------");
    private JTextArea texte = new JTextArea(    "Vous avez sept coups pour trouver le mot caché. Si vous réussissez, on recommence !\n" +
            "Plus vous trouvez de mots, plus votre score augmente. Alors, à vous de jouer !\n" +
            "Proverbe :\t« Pas vu, pas pris !\n" +
                "\tPris ! PENDU ! »");
public Fenetre(){
    this.setTitle("Le Pendu ...");
    this.setSize(900, 650);
    this.setDefaultCloseOperation(EXIT_ON_CLOSE);
    this.setLocationRelativeTo(null);
    this.setVisible(true);
    initMenu();
    initAcceuilPan();
    initListeners();
    this.setContentPane(container);
}

private void initMenu(){
    file.add(neew);
    file.add(score);
    file.addSeparator();
    file.add(quit);
    file.setMnemonic('F');
    neew.setMnemonic('N');
    neew.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_N,KeyEvent.CTRL_DOWN_MASK));
    score.setMnemonic('S');
    score.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_S,KeyEvent.CTRL_DOWN_MASK));
    quit.setMnemonic('Q');
    quit.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q,KeyEvent.CTRL_DOWN_MASK));

    about.add(how);
    about.addSeparator();
    about.add(who);
    about.setMnemonic('A');
    how.setMnemonic('R');
    how.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_R,KeyEvent.CTRL_DOWN_MASK));
    who.setMnemonic('C');
    who.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_C,KeyEvent.CTRL_DOWN_MASK));

    menu.add(file);
    menu.add(about);
    this.setJMenuBar(menu);
}

private void initListeners(){
    score.addActionListener(new ActionListener(){
        public void actionPerformed(ActionEvent arg0) {
            container.removeAll();
            container.add(scorepan);
        }
    });
    quit.addActionListener(new ActionListener(){
        public void actionPerformed(ActionEvent arg0) {
            System.exit(0);
        }
    });
    how.addActionListener(new ActionListener(){
        public void actionPerformed(ActionEvent arg0) {
            container.removeAll();
            container.add(rgpan);
        }
    });
    neew.addActionListener(new ActionListener(){
        public void actionPerformed(ActionEvent arg0) {
            gamepan.setNewWord();
            gamepan.resetButtons();
            container.removeAll();
            container.add(gamepan);
        }
    });

    gamepan.addCustomListener(new CustomListener(){

        public void wordFound() {
        }

    });

    gamepan.notifyWordFound();       // where to put this ?????


}

private void initAcceuilPan(){
    pan.setBackground(Color.white);
    pan.add(new JLabel(new ImageIcon("131868.jpg")));
    texte.setEditable(false);
    Font F1 = new Font("arial",Font.BOLD,20);
    Font F2 = new Font("arial",Font.BOLD,15);
    label.setFont(F1);
    texte.setFont(F2);
    container.setBackground(Color.white);
    container.add(label);
    container.add(pan);
    container.add(texte);
    //container.add(gamepan);

}


public static void main(String[] args) {
    Fenetre F1 = new Fenetre();
}


}

最佳答案

您可以使用一些自定义事件,当发现一个单词时会发生该事件:

public interface MyEventListener {
    public abstract void wordFound(/* any data you could use */);
}


然后使您的GamePan能够发出此类事件:

public class GamePan extends JPanel {
    private final List<MyEventListener> myEventListeners = new LinkedList<>();

    // Here, keep everything you already have

    public void addMyEventListener(final MyEventListener listener) {
        this.myEventListeners.add(listener);
    }

    private void notifyWordFound(/* any data you could use */) {
        for(final MyEventListener listener : this.myEventListeners) {
            listener.wordFound(/* any data you could use */)
        }
    }
}


找到单词后,只需调用GamePan#notifyWordFound
然后,在发生此类事件时,在您的JFrame中注册一些要调用的更新方法:

public class MyJFrame extends JFrame {
    // Here, keep everything you already have

    public JFrame() {
        // Here, keep everything you already have

        // Let's assume your ScorePanel instance is here:
        final ScorePanel scorePanel = new ScorePanel();

        this.gamePan.addMyEventListener(new MyEventListener() {
            @Override
            public void wordFound(/* any data you could use */) {
                // Update your application using any data you can use :)
                scorePanel.wordFound(/* any data you could use */);
            }
        });
    }
}


在这里,我们只需调用ScorePanel#wordFound方法,以便可以更新ScorePanel

不要忘记,您可以通过所有这些方法传输您感兴趣的任何数据。例如,如果要发送用户刚刚找到的单词,可以将MyEventListener#wordFound方法声明为:

public interface MyEventListener {
    public abstract void wordFound(final String word);
}


编辑:添加了与ScorePanel实例的一些交互,以在注释中回答您的其他问题:)

07-24 19:14