我正在编写一个使用SendInput
功能来模拟鼠标事件以播放PC水果忍者的程序。但是当我调用SendInput
时,鼠标移动了,但是游戏屏幕上什么也没有发生。谁能告诉我为什么它不起作用并提供一些解决方案?我在C#上编程,并使用[dllimport]
调用SendInput
函数。
谢谢。
最佳答案
我建议您仅模拟mouse move
。您应该模拟mouse drag
。首先执行mouse down
-> mouse move
-> mouse up
这是我旧项目中的一些代码:
namespace Clicker.Enums
{
public enum MouseEvents
{
MOVE = 0x0001, /* mouse move */
LEFTDOWN = 0x0002, /* left button down */
LEFTUP = 0x0004, /* left button up */
RIGHTDOWN = 0x0008, /* right button down */
RIGHTUP = 0x0010, /* right button up */
MIDDLEDOWN = 0x0020, /* middle button down */
MIDDLEUP = 0x0040, /* middle button up */
XDOWN = 0x0080, /* x button down */
XUP = 0x0100, /* x button down */
WHEEL = 0x0800, /* wheel button rolled */
VIRTUALDESK = 0x4000, /* map to entire virtual desktop */
ABSOLUTE = 0x8000 /* absolute move */
}
}
namespace Clicker.Actions
{
public class Action
{
protected int x;
protected int y;
...
[DllImport("user32")]
protected static extern int SetCursorPos(int x, int y);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
protected static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
...
public int X { get { return x; } set { x = value; } }
public int Y { get { return y; } set { y = value; } }
...
public vritual void PerformAction()
{
}
...
}
}
namespace Clicker.Actions
{
public class Drag : Action
{
public int To_X { get; set; }
public int To_Y { get; set; }
...
public override void PerformAction()
{
SetCursorPos(X, Y);
Thread.Sleep(100);
mouse_event((int)MouseEvents.LEFTDOWN, 0, 0, 0, 0);
SetCursorPos(To_X, To_Y);
Thread.Sleep(100);
mouse_event((int)MouseEvents.LEFTUP, 0, 0, 0, 0);
}
...
}
}
使用方法:
Action sliseFruit = new Drag(){
X = 0, // from (X=0, Y=0)
Y = 0, // from (X=0, Y=0)
To_X = 100, // to (X=100, Y=100)
To_Y = 100, // to (X=100, Y=100)
};
sliseFruit.PerformAction();
这里有一些更多建议:如果您想在应用程序的主要形式之外单击,问题也可能出在
SynchronizationContext
和/或线程中。可能的解决方案:namespace Clicker.Actions
{
public class Action
{
protected int x;
protected int y;
// Add this fields
private static SynchronizationContext _context = null;
public static SynchronizationContext Context { get { return _context; } set { _context = value; } }
...
[DllImport("user32")]
protected static extern int SetCursorPos(int x, int y);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
protected static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
...
public int X { get { return x; } set { x = value; } }
public int Y { get { return y; } set { y = value; } }
...
// ... and this method
internal virtual void InnerPerformAction(object state)
{
return;
}
// change PerformAction like this
public void PerformAction()
{
InnerPerformAction(new object());
}
...
}
}
现在编辑Drag动作类:
namespace Clicker.Actions
{
public class Drag : Action
{
public int To_X { get; set; }
public int To_Y { get; set; }
...
internal override void InnerPerformAction(object state)
{
try
{
Context.Send(new SendOrPostCallback(delegate
{
SetCursorPos(X, Y);
Thread.Sleep(100);
mouse_event((int)MouseEvents.LEFTDOWN, 0, 0, 0, 0);
SetCursorPos(To_X, To_Y);
Thread.Sleep(100);
mouse_event((int)MouseEvents.LEFTUP, 0, 0, 0, 0);
}), state);
}
catch
{
//Aaaaahh... what ever...
}
}
...
}
}
差点忘了:
// You have to do this in your main form constructor
Action.Context = SynchronizationContext.Current;
我刚刚用此代码创建了简单的解决方案,并且效果很好。如果您愿意,我可以通过电子邮件或其他方式将其发送给您。
关于c# - SendInput在PC的水果忍者中被阻止,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/18405990/