我是HTML 5 + Canvas游戏开发人员的新手。在我的Pong游戏中尝试使球动起来。这是我的code。相关摘要:

增加球的速度:

Ball.prototype.update = function () {
    this.x += this.velocity.x;
    this.y += this.velocity.y;
};


游戏循环代码:

function update() {
    ball.update();
    window.requestAnimationFrame(update);
}


球只是坐在那里。我已经用Google搜索并阅读了几篇文章,但没有运气。我希望能帮助球移动。

最佳答案

jsfiddle demo

删除了render()函数,由于不需要(将所有内容移至update()),您需要


清除画布以重绘
再次“渲染”所有更新的元素每个关键帧上的画布上的对象(不仅仅是在init上)




var canvas = document.createElement("canvas");
var ctx = canvas.getContext('2d');

function init(width, height, bg) {


    canvas.width = width;
    canvas.height = height;
    canvas.style.backgroundColor = bg;
    document.body.appendChild(canvas);



    function Paddle(x, y, width, height) {
        this.x = x;
        this.y = y;
        this.width = width;
        this.height = height;
        this.velocity = {
            x: 0,
            y: 0
        };
    }

    Paddle.prototype.render = function () {
        ctx.fillStyle = 'rgb(2, 149, 212)';
        ctx.fillRect(this.x, this.y, this.width, this.height);
    };

    function Player() {
        this.paddle = new Paddle(485, canvas.height / 2 - 25, 15, 50);
    }

    Player.prototype.render = function () {
        this.paddle.render();
    };

    function AI() {
        this.paddle = new Paddle(0, canvas.height / 2 - 25, 15, 50);
    }

    AI.prototype.render = function () {
        this.paddle.render();
    };

    function Ball(x, y, radius) {
        this.x = x;
        this.y = y;
        this.radius = radius;
        this.velocity = {
            x: 2,
            y: 2
        };
    }

    Ball.prototype.render = function () {
        ctx.beginPath();
        ctx.fillStyle = 'rgb(80, 80, 80)';
        ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
        ctx.fill();
    };

    Ball.prototype.update = function () {
        this.x += this.velocity.x;
        this.y += this.velocity.y;
    };

    window.player = new Player();
    window.computer = new AI();
    window.ball = new Ball(canvas.width / 2, canvas.height / 2, 10);

}

function update() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    player.render();
    computer.render();
    ball.update();
    ball.render();
    window.requestAnimationFrame(update);
}

function main() {
    init(500, 250, '#EEE');
    update();
}

main();

08-25 21:18