我正在尝试编写一些JavaScript,通过拖动鼠标来画一条线,然后在放开鼠标左键时将其删除。

<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">

window.onload = function() {
  window.stop = false
  window.canvas = document.getElementById("e");
  window.context = canvas.getContext("2d");
  canvas.width = document.documentElement.clientWidth;
  canvas.height = document.documentElement.clientHeight;
  window.pos = Shift();
}

function Shift() {
  e = window.event
  var posx = 0;
  var posy = 0;
  if (!e) var e = window.event;
  if (e.pageX || e.pageY)   {
    posx = e.pageX;
    posy = e.pageY;
  }
    else if (e.clientX || e.clientY)    {
    posx = e.clientX + document.body.scrollLeft
                 + document.documentElement.scrollLeft;
    posy = e.clientY + document.body.scrollTop;
                     + document.documentElement.scrollTop;
  }
  posx -= document.getElementById('e').offsetLeft;
  posy -= document.getElementById('e').offsetTop;
  return[posx,posy];
}

function up(){
  document.getElementById('e').onmousemove = null;
  canvas.width = canvas.width;
}

function mov(){
  canvas.width = canvas.width;
  window.pos = Shift();
  context.moveTo(window.start[0],window.start[1]);
  context.lineTo(pos[0],pos[1]);
  context.stroke();
}

function down(){
  window.start = Shift();
  document.getElementById('e').onmousemove = "mov()";
}

</script>
</head>
<body>
  <canvas id="e" onMouseDown="down()" onmousemove="" onMouseup="up()"></canvas>
</body>
</html>


本示例不起作用,并且不会引发任何错误。如果

   document.getElementById('e').onmousemove = "mov()";


已被注释掉,并且onmousemove设置为

onmousemove="mov()"


然后就可以了,但是很明显,一条线只能绘制一次。同样,两个示例都无法在FireFox中使用。在Chrome中测试。

最佳答案

更改此:

document.getElementById('e').onmousemove = "mov()";


对此:

document.getElementById('e').onmousemove = mov;


您想将.onmousemove分配给函数引用,而不是字符串。请注意,没有括号:如果分配...onmousemove = mov(),它将运行mov()函数,并将onmousemove分配给该函数的返回值(对于此特定函数,未定义)。没有括号,它将其分配给函数本身。

09-25 16:25