因此,我试图找到一种在Java中修改图像的方法。换句话说,如果用户单击图像,则会在用户刚刚单击的位置添加一个标记。
我有一个放置在JLabel中的ImageIcon。
到目前为止,我采用的方法是使用JLayeredPanel在JLabel顶部放置另一个JPanel并使用此JPanel:

//...
ImageIcon icon = new ImageIcon("foo.jpg");
JLabel lb = new JLabel(icon);
JPanel glass = new JPanel();
lb.setBounds(0, 0, 100, 100);
glass.setBounds(0, 0, 100, 100);
glass.setOpaque(false);
LayeredPane container = new LayeredPane();
container.add(lb, 1);
container.add(glass, 2);

//...


但是这种方法似乎行不通。我从未看到背景图像(以磅为单位的图像)。
所以我想知道自己是否走在正确的轨道上?还是有一种更清洁的方法来实现这一目标?

最佳答案

就个人而言,使用JLayeredPane或玻璃窗格做任何事情都没错,我个人觉得很麻烦,因为在大型应用程序中,您倾向于将这些层用于许多事物,因此它变得非常复杂非常快。

我宁愿将其保留在“家庭中”,可以这么说。

就个人而言,我将使用自定义组件。这样可以将工作流程隔离到非常特定的位置,并可以更轻松地提供您可能想要的自定义...



public class MarkImage {

    public static void main(String[] args) {
        new MarkImage();
    }

    public MarkImage() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Test");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }

        });
    }

    public class TestPane extends JPanel {

        private BufferedImage background;
        private List<Point> clickPoints;

        public TestPane() {
            clickPoints = new ArrayList<>(25);
            try {
                background = ImageIO.read(getClass().getResource("/Miho_Small.png"));
            } catch (IOException ex) {
                ex.printStackTrace();
            }

            addMouseListener(new MouseAdapter() {
                @Override
                public void mouseClicked(MouseEvent e) {
                    clickPoints.add(e.getPoint());
                    repaint();
                }
            });
        }

        @Override
        public Dimension getPreferredSize() {
            return background == null ? super.getPreferredSize() : new Dimension(background.getWidth(), background.getHeight());
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            if (background != null) {
                int x = (getWidth() - background.getWidth()) / 2;
                int y = (getHeight() - background.getHeight()) / 2;
                g.drawImage(background, x, y, this);
            }
            g.setColor(Color.RED);
            for (Point p : clickPoints) {
                g.fillOval(p.x - 4, p.y - 4, 8, 8);
            }
        }

    }

}


我还将考虑使用JXLayer(在Java 7中也称为JLayer)。最好将其描述为用于部件的玻璃板(在类固醇上)。查看如何装饰组件以获取更多详细信息...

用JLayer示例更新

这是使用Java 7的JLayer的示例。 JLayerJXLayer之间有一些细微的差别,但是转换它并不需要太多...

(对不起,无法抗拒以前的诱惑)



public class MarkLayer {

    public static void main(String[] args) {
        new MarkLayer();
    }

    public MarkLayer() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                try {
                    JFrame frame = new JFrame("Testing");
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.setLayout(new GridBagLayout());

                    JLabel label = new JLabel(new ImageIcon(ImageIO.read(getClass().getResource("/Miho_Small.png"))));
                    LayerUI<JLabel> layerUI = new MarkLayerUI();
                    JLayer<JLabel> layer = new JLayer<>(label, layerUI);

                    frame.add(layer);
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                } catch (Exception exp) {
                    exp.printStackTrace();
                }
            }
        });
    }

    public class MarkLayerUI extends LayerUI<JLabel> {

        private Map<JLayer, List<Point>> mapPoints;

        public MarkLayerUI() {
            mapPoints = new WeakHashMap<>(25);
        }

        @Override
        public void installUI(JComponent c) {
            System.out.println("install");
            super.installUI(c);
            JLayer layer = (JLayer) c;
            layer.setLayerEventMask(AWTEvent.MOUSE_EVENT_MASK);
        }

        @Override
        public void uninstallUI(JComponent c) {
            super.uninstallUI(c);
            mapPoints.remove((JLayer) c);
        }

        @Override
        protected void processMouseEvent(MouseEvent e, JLayer<? extends JLabel> l) {
            if (e.getID() == MouseEvent.MOUSE_CLICKED) {

                List<Point> points = mapPoints.get(l);
                if (points == null) {
                    points = new ArrayList<>(25);
                    mapPoints.put(l, points);
                }
                Point p = e.getPoint();
                p = SwingUtilities.convertPoint(e.getComponent(), p, l);
                points.add(p);
                l.repaint();

            }
        }

        @Override
        public void paint(Graphics g, JComponent c) {
            Graphics2D g2d = (Graphics2D) g.create();
            super.paint(g2d, c);
            g2d.setColor(Color.BLUE);
            g2d.drawRect(0, 0, c.getWidth() - 1, c.getHeight() - 1);
            List<Point> points = mapPoints.get((JLayer) c);
            if (points != null && points.size() > 0) {
                g2d.setColor(Color.RED);
                for (Point p : points) {
                    g2d.fillOval(p.x - 4, p.y - 4, 8, 8);
                }
            }
            g2d.dispose();
        }
    }
}


蓝色边框是渲染器,是该图层的一部分,这为您提供了有关单击位置的指南-我这样做是出于测试和演示目的

07-24 16:39