我目前正在尝试在Xcode中构建一个项目(该项目以前有效)。这是一个使用Vuforia插件的Unity项目,可以完美地构建到Android。
在Xcode中进行构建时,出现以下错误消息:
Undefined symbols for architecture arm64:
"_UnityRenderBufferMTLTexture", referenced from:
PlatformiOS::setRenderBuffers(void*) in libVuforiaUnityPlayer.a(PlatformiOS.o)
"_UnityCurrentMTLCommandEncoder", referenced from:
PlatformiOS::setRenderBuffers(void*) in libVuforiaUnityPlayer.a(PlatformiOS.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
我在项目中包含了Security.framework和SystemConfiguration.framework。
Unity 5.5.0f3; Vuforia SDK v5.5.9; XCode 8.2.1
最佳答案
我通过在Unity项目中更新Vuforia来解决了该问题,尽管在更新之前我没有删除Plugins文件夹中的Vuforia文件。我以前尝试对Vuforia进行适当的更新,但失败了。
步骤如下:
1-删除资产/ Vuforia
2-将VuforiaCamera.cs(资产/脚本/ Vuforia)更新为以下代码
3-导入最新的Vuforia程序包
4-利润!
public class VuforiaCamera : MonoBehaviour
{
private bool mVuforiaStarted = false;
void Start()
{
VuforiaARController vuforia = VuforiaARController.Instance;
if (vuforia != null)
vuforia.RegisterVuforiaStartedCallback(StartAfterVuforia);
}
private void StartAfterVuforia()
{
mVuforiaStarted = true;
SetAutofocus();
}
void OnApplicationPause(bool pause)
{
if (!pause)
{
// App resumed
if (mVuforiaStarted)
{
// App resumed and vuforia already started
// but lets start it again...
SetAutofocus(); // This is done because some android devices lose the auto focus after resume
// this was a bug in vuforia 4 and 5. I haven't checked 6, but the code is harmless anyway
}
}
}
private void SetAutofocus()
{
if (CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO))
{
Debug.Log("Autofocus set");
}
else
{
// never actually seen a device that doesn't support this, but just in case
Debug.Log("this device doesn't support auto focus");
}
}
}
关于ios - Unity Vuforia Xcode构建错误:“体系结构arm64的 undefined symbol ”,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/42221422/