我知道这个标题听起来很像
Detect mouseover an image in Pygame
但有一个错误。我尝试遵循该问题的两个答案,但从未成功。这是我的代码的一部分:

title = font3.render(('SQUASH!'), True, white)
play = font1.render(('PLAY'), True, white)
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    screen.blit((title), (400, 400))
    screen.blit(play, (theposition))
    if play.collide_point(pygame.mouse.get_pos()):
        hi = font1.render(('hi'), True, white)
        screen.blit(hi, (300, 300))
    pygame.display.flip()
    time.sleep(0.000000000000000000000000000000000000000000000000000000001)
    pygame.display.flip()


“ hi”基本上是使用第一个答案的测试。如果我将鼠标悬停在按钮上,则尝试更改文本(粗体,下划线等)。它似乎不起作用。

最佳答案

这是一些示例代码:

import pygame
from pygame.locals import *
import time

if __name__ == "__main__":
    pygame.init()
    size = (700, 700)
    screen = pygame.display.set_mode(size)
    font = pygame.font.SysFont('Impact',20,16)

    title = font.render(('SQUASH!'), True, (255,255,255))
    play = font.render(('PLAY'), True, (255,255,255))
    play_r = play.get_rect()
    play_r.x, play_r.y = 300,300

    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
        screen.fill((0,255,0,))
        screen.blit(title, (400, 400))
        screen.blit(play, (300,300))
        if play_r.collidepoint(pygame.mouse.get_pos()):
            print 'Detected'
        time.sleep(0.000000000000000000000000000000000000000000000000000000001)
        pygame.display.flip()


您必须创建一个get来告诉您确切的位置,知道使用collidepoint()的文本。现在,当您将鼠标悬停在文本上时,它将打印到控制台。

07-24 18:53
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