我有这个画布功能。任务:使形状在圆形和三角形之间交替。
我尝试仅更改Draw方法以显示落下的三角形,但只能显示纯黑色三角形。但是没有重力作用。只有一个静态三角形。但是,在编辑绘图功能之前,相同的代码使我有许多圆圈以随机且随机的速度下落。我似乎无法弄清楚为什么也没有将重力应用于三角形。我感到很奇怪,如果在draw方法中添加ctx.arc,它将显示再次掉落的圆圈。我不确定三角形有什么区别。
Codepen:https://codepen.io/stefanomartinengo/pen/XVqapL
编码:
var canvas, ctx;
class SuralinkApplicationFX
{
constructor()
{
this._frame = 0;
this._canvasInitted = false;
this._shapes = [];
this.InitCanvas();
this.Render();
}
InitCanvas()
{
this._canvasInitted = true;
canvas = document.getElementById('theCanvas'),
ctx = canvas.getContext('2d');
canvas.setAttribute('width', window.innerWidth);
this.DropShapes();
window.requestAnimationFrame(() => this.Render());
}
DropShapes()
{
if(this._shapes.length <= 0) window.requestAnimationFrame(() =>
this.Render());
var howManyToDrop = getRandomInt(1,12);
for(var xIt=1; xIt<=howManyToDrop; xIt++)
{
var shape = new Circle(
getRandomInt(0,parseInt(canvas.getAttribute('width'))),
0,randomColors(),
randomNumFrom(0.15,0.65),randomNumFrom(0.05,1.45),
randomNumFrom(2,20));
this._shapes.push(shape);
}
setTimeout(() => this.DropShapes(),getRandomInt(350,950));
}
Render()
{
if(this._canvasInitted == true)
{
this._frame++;
this._can_w = parseInt(canvas.getAttribute('width')),
this._can_h = parseInt(canvas.getAttribute('height')),
ctx.clearRect(0, 0, this._can_w, this._can_h);
this.UpdateShapes();
this.DrawShapes();
}
if(this._shapes.length > 0) window.requestAnimationFrame(() =>
this.Render());
}
DrawShapes()
{
this._shapes.forEach(function(shape){
shape.Draw();
},this);
}
UpdateShapes()
{
this._shapes.forEach(function(shape,idx){
shape.ApplyGravity();
},this);
}
}
class Shape
{
constructor(type,x,y,color,alpha,gravity)
{
this._type = type;
this._x = x;
this._y = y;
this._color = color;
this._gravity = gravity;
this._alpha = alpha;
}
get type() { return this._type; }
get x() { return this._x; }
get y() { return this._y; }
ApplyGravity()
{
this._y += this._gravity;
}
Draw() {
}
}
class Circle extends Shape
{
constructor(x,y,color,alpha,gravity,radius)
{
super("circle",x,y,color,alpha,gravity);
this._radius = radius;
}
Draw()
{
ctx.fillStyle = 'rgba('+this._color+','+this._alpha+')';
ctx.beginPath();
ctx.arc(this.x, this.y, this._radius, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
}
}
function getRandomInt(min, max)
{
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function randomNumFrom(min, max)
{
return Math.random()*(max - min) + min;
}
function randomColors() {
return
`${Math.round(randomNumFrom(0,255))},
${Math.round(randomNumFrom(0,255))},
${Math.round(randomNumFrom(0,255))}`
}
var suralinkAppFx = new SuralinkApplicationFX();
我试过的
class Circle extends Shape
{
constructor(x,y,color,alpha,gravity,radius)
{
super("circle",x,y,color,alpha,gravity);
this._radius = radius;
}
DrawT() {
ctx.beginPath();
ctx.moveTo(75, 50);
ctx.lineTo(100, 75);
ctx.lineTo(100, 25);
ctx.fill();
}
}
最佳答案
您没有使用形状位置。简单修复如下
DrawT() {
// set position via transform
ctx.setTransform(1,0,0,1,this._x,this._y);
ctx.beginPath();
ctx.moveTo(-12, 0);
ctx.lineTo(13, 25);
ctx.lineTo(13, -25);
ctx.fill();
// reset the transform (or better yet after all drawn)
ctx.setTransform(1,0,0,1,0,0);
}
您的代码样式中也有许多问题会影响整体性能。没有适当的测试,感觉就像它慢了十倍。
关于javascript - Canvas 在重力的作用下交替变化,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/48242330/