//创建场景 var scene = new THREE.Scene(); //透视摄像机(视野角度,长宽比,远剪切面,进剪切面,) var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,0.1,1000); //渲染器 var renderer = new THREE.WebGLRenderer(); //设置渲染器的大小 renderer.setSize(window.innerWidth,window.innerHeight); //渲染器renderer的domElement元素,表示渲染器中的画布 document.body.appendChild(renderer.domElement); //创建几何体(长,宽,高) var geometry = new THREE.CubeGeometry(2,2,2); //材质增加颜色 var material = new THREE.MeshBasicMaterial({color:0x00ff00}); //网格(几何体,材质) var cube = new THREE.Mesh(geometry,material); //场景增加几何体 scene.add(cube); camera.position.z=5; function render(){ requestAnimationFrame(render); cube.rotation.x += 0.1; cube.rotation.y += 0.1; //渲染(场景,相机)render( scene, camera, renderTarget, forceClear ) //renderTarget:渲染的目标,默认是渲染到前面定义的render变量中 //forceClear:每次绘制之前都将画布的内容给清除,即使自动清除标志autoClear为false,也会清除 renderer.render(scene, camera); } render();