我是使用Unity的新手,并且正在尝试使用Sprite作为碰撞触发器。
但是我的OnTriggerEnter2d不会触发。
这是信息:
主角信息
碰撞精灵用作触发信息
以及附加到主字符上的newPlatformRow脚本的代码
using UnityEngine;
using System.Collections;
public class NewPlatformRow : MonoBehaviour {
private float leftPlatformX = -12f; //de unde incepe platforma din stanga
private float rightPlatformX = 3.123f; // de unde incepe platforma din dreapta
private float rowDistance = -5f; //distanta dintre randurile de platforme
private float leftPlatformWidth; //acestea vor fi calculate random pt fiecare rand nou
private float rightPlatformWidth;
// Use this for initialization
void Start ()
{
//Debug.Log("why wont you work ;_;");
}
// Update is called once per frame
void Update () {
//Debug.Log("why wont you work ;_;");
}
void OnTriggerEnter2d(Collider2D other)
{
Debug.Log("why wont you work ;_;");
if (other.gameObject.CompareTag("newPlatformRow"))
{
Vector3 newLeftPlaformPosition;
Vector3 newRightPlaformPosition;
var leftPlatform = GameObject.Find("LeftWallPlatform");
var rightPlatform = GameObject.Find("RightWallPlatform");
newLeftPlaformPosition = new Vector3(leftPlatform.transform.position.x, leftPlatform.transform.position.y + rowDistance, leftPlatform.transform.position.z);
newRightPlaformPosition = new Vector3(rightPlatform.transform.position.x, rightPlatform.transform.position.y + rowDistance, rightPlatform.transform.position.z);
Transform leftPlatformTransform = leftPlatform.transform;
Transform rightPlatformTransform = rightPlatform.transform;
Transform newLeftPlatform = Instantiate(leftPlatformTransform, newLeftPlaformPosition, leftPlatformTransform.rotation) as Transform;
Transform newRightPlatform = Instantiate(rightPlatformTransform, newLeftPlaformPosition, rightPlatformTransform.rotation) as Transform;
newLeftPlatform.parent = leftPlatformTransform.parent;
newRightPlatform.parent = rightPlatformTransform.parent;
}
}
}
并不是说:
Debug.Log("why wont you work ;_;");
它从未被调用完整的场景信息:
我真的不知道我在做什么错。
谢谢
最佳答案
看来您拼错了void OnTriggerEnter2d(Collider2D other)
。
它实际上应该是OnTriggerEnter2D
。请注意,此处为大写D。触发器和对撞机(如OnMouseDown()
)的所有名称都以相同的方式工作-它们必须具有完全相同的名称,区分大小写。
关于c# - OnTriggerEnter2d统一无法正常工作,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/34511046/